Collisions
Vehicle Combat Rule
- Source: Core
A collision occurs whenever your vehicle moves into a space occupied by a creature, structure, another vehicle, or hazard (such as an asteroid)' or whenever such things move into your vehicle's fighting space. A collision is treated as an area attack (see Area Attacks). You can reduce or negate the damage from a collision as a reaction by succeeding at a DC 15 Pilot check (see Avoid Collision) . Unless the vehicle provides no cover to those onboard, any damage dealt to passengers and crew in a collision is reduced by an amount equal to the vehicle’s damage threshold.
- Ramming Vehicles
- When the source of the collision is a ramming vehicle, the pilot of the ramming vehicle makes a Pilot check (instead of an attack roll) and compares the result to the Reflex Defense of the target. If the check succeeds, the ramming vehicle, the target, and all passengers aboard vehicles involved in the collision take the amount of damage listed below. If the check fails, reduce the damage by half.
- Mobile Hazards
- When the source of the collision is a mobile hazard of Large size or greater (such as an asteroid or unguided vehicle), the colliding hazard makes an attack roll against the target's Reflex Defense. The hazard's attack roll is resolved by rolling 1d20 and adding a flat modifier based on its size: Large, +1; Huge, +2; Gargantuan, +5; Colossal or bigger, +10. If the attack hits, the colliding hazard, the target, and all passengers aboard vehicles involved in the collision take the amount of damage listed below. If the attack fails, reduce the damage by half.
Collision Damage
Size of Colliding Vehicle or Hazard | Damage(1) |
---|---|
Colossal (station) |
20d6 + Strength modifier |
Colossal (cruiser) |
15d6 + Strength modifier |
Colossal (frigate) |
10d6 + Strength modifier |
Colossal |
8d6 + Strength modifier |
Gargantuan |
6d6 + Strength modifier |
Huge |
4d6 + Strength modifier |
Large |
2d6 + Strength modifier |
- (1): Double the damage if the colliding vehicle is using all-out movement.