Explosive Gel
This simple device is rather like a caulk gun. The device itself is only worth 100 credits; the cost includes a three-pack of gel canisters.
The gun emits a thick gel, which sticks readily to almost any surface (via Van Der Waals attraction). The pressure is low; the gel oozes out, it does not spray. The trigger controls the flow of gel, allowing for precision work, or for quick-and-dirty slathering.
All 3 gel types contain micro-machines which are sensitive to radio broadcasts. This allows the gun to serve as a remote control. The machines are sophisticated enough to know how to group individual "blotches" of gel into discrete entities. Thus, you can separately control up to 3 different gel applications with the remote control on the handle, at distances up to 50 meters.
There are three types of gel. The effect listed describes the detonation of a single application:
- High-Explosive Gel: This gel simply explodes when triggered. It causes a close burst 2, inflicting 4d6 explosive damage. This damage is considered "siege" damage, and its effects can be magnified through proper demolitions skill (see Mechanics).
- Thermite Gel: This gel, when activated, rapidly heats to a temperature extreme enough to melt through ferrocrete and most alloys of iron. Guided by gravity, it will continue to melt through whatever surface it was resting on until its energy is depleted. Quality tests guarantee the following results (under ideal conditions: applied on a perfectly level, uniform surface):
- Concrete: melts to 5 meters
- Ferrocrete: 2 meters
- Steel: 2 meters
- Titanium: 1 meter
- Quadranium: 50 centimeters
- Durasteel: 20 centimeters
- Toxic Gel: This gel rapidly combusts, freeing chemicals from isolating nano-"traps" so they can freely combine; this rapidly produces a cloud of toxic gas. In a circle 3, a cocktail of toxic gases causes irritation to mucous membranes, respiratory distress, and interference with electronic sensors. All biological creatures and automata who are in the area when it is released, or who start their turn inside it, are blinded and nauseated for 1 round. Furthermore, breathing creatures suffer asphyxiation (Fort ends, stackable). The cloud disperses after 3 rounds.
When purchased, the gun comes with 1 canister of each the three types of gel. Each canister is good for 10 applications. The replacement cost of a single canister is 1,000 credits (Restricted); this is mostly due to the complex nano-electronics involved.