Force Slam
Force Power
- Action: Standard
- Target: All targets within a 6-square cone and within line of sight.
- Duration: Immediate
- Subtype: Telekinetic
- Prerequisite: None
- Force Point Cost: None or 1
- Source: Core
Make a Use the Force Check
Make one roll and compare the result to each target's Fortitude Defense. If the result equals or exceeds a target's Fortitude Defense, it takes 4d6 points of Force damage and is knocked prone. If the result is less than a target's Fortitude Defense, it takes half damage and is not knocked prone. Targets larger than Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5. This is an area effect.
Special
- When you use this power, you can spend a Force Point to deal an additional 2d6 points of damage to targets in the area.