Initiative
Skill (General Skill)
Skill Use | Action | DC | Description | Trained Only | Retry | Take 10 | Take 20 | Source |
---|---|---|---|---|---|---|---|---|
Start Battle | Immediate Action |
Set Initiative |
You set your initiative order in battle. |
No |
No |
Yes |
No | Core |
Avoid Feint | Immediate Action |
Opposed: Deception |
You can oppose an opponent's feint attempt (see Deception). |
No |
No |
Yes |
No | Core |
Feats of Skill
The following feats may be taken by characters with the prerequisite skill ranks:
Rank 1
- Improved Initiative: Roll twice, use better roll.
- First Post: Use a single swift or two free actions at start of combat, regardless of initiative order.
Use Description
Use this skill to gain the advantage in combat.
Start Battle
An Initiative check sets the order of combat when a fight starts. Each character aware of the fight makes an Initiative check and goes in order from highest to lowest.
When piloting a vehicle in combat, you must apply the vehicle's size modifier to your Initiative check.
Avoid Feint
When an opponent attempts to feint in combat, you oppose his Deception check with an Initiative check. If you meet or beat his check result, his feint attempt fails.
Special
- You can take 10 on an Initiative check, but you can't take 20.