Jump
Skill (Strength)
Armor Check Penalty
Skill Use | Action | DC | Description | Trained Only | Retry | Take 10 | Take 20 | Source |
---|---|---|---|---|---|---|---|---|
Long Jump |
As part of Move Action |
Distance (m) x3 |
You can leap a gap or chasm. |
No |
No |
Yes |
No | Core |
High Jump |
As part of Move Action |
Distance (m) x12 |
You can leap to a high ledge or rise. |
No |
No |
Yes |
No | Core |
Jump Down |
As part of Move Action |
15 |
You can take less damage from a deliberate jump. |
No |
No |
Yes |
No | Core |
Use this skill to leap over pits, vault low fences, or jump down from a tree's lowest branches.
Long Jump
The DC of a running long jump is equal to the distance cleared (in meters) multiplied by 3. For example, clearing a 3-meter-wide (2-square-wide) pit requires a successful DC 9 Jump check. If you do not get at least a 4-square running start, the DC is doubled.
High Jump
The DC of a running high jump is equal to the distance cleared (in meters) multiplied by 12. For example, landing atop a 1.5-meter-high (1-square-high) ledge requires a successful DC 18 Jump check. If you use a pole of sufficient height to help you vault the distance, the DC is halved. If you do not get at least a 4-square running start, the DC is doubled.
Jump Down
If you intentionally jump down from a height, you can attempt a DC 15 Jump check to take falling damage as if you had dropped 3 meters (2 squares) fewer than you actually did. If you succeed on this check and take no damage, you land on your feet.
Special
- .You can take 10 when making a Jump check. If there is no danger associated with failing, you can take 20.
- Distance covered by a long jump or high jump counts against your maximum movement in a round; distance covered by jumping down does not.