Survival

Skill (General Skill)

Skill Use Action DC Description Trained Only Retry Take 10 Take 20 Source

Basic Survival

As part of 1 day

15

You can keep yourself (and others) safe and fed in the wild for 24 hours.

No

Yes

Yes

No

Core

Create Defensive Position

10 minutes

20

You can make camp in a defensible position.

Yes

Yes

Yes

No

TCW

Endure Extreme Temperatures

As part of 1 day

20

You can ignore the effects of extreme cold or extreme heat for 24 hours.

No

Yes

Yes

No

Core

Extended Survival

As part of 1 day

20

You can find a suitable campsite and shelter for long term survival in the wilds.

Yes

Yes

Yes

No

TFU

Know Direction

Full-Round Action

10

You can ascertain which direction is north.

No

Yes

Yes

Yes

Core

Track

Full-Round Action

Variable

You can find and follow tracks.

Yes

Yes

Yes

Yes

Core

Feats of Skill

The following feats may be taken by characters with the prerequisite skill ranks:

Rank 1

Use Description

Use this skill to hunt and forage, guide a party safely through arid wastelands, identify signs that gundarks live nearby, or avoid quicksand and other natural hazards.

Basic Survival

Once per day, you can make a DC 15 Survival check to avoid natural hazards and keep yourself safe and fed in the wild for the next 24 hours. You can provide food and water for one additional person for every 2 points by which your check result exceeds 10.

Create Defensive Position

Trained Only
Source
TCW

A character trained in the Survival skill can make camp in a defensible position, digging trenches or otherwise preparing the encampment to defend against an attack. When you stop to rest (even in urban or otherwise civilized environments), you can take 10 minutes to prepare the place where you and your allies are resting as a defensive position. At the end of the 10 minutes, if you succeed on a DC 20 Survival check, you prepare an area no bigger than 20x20 squares as a defensive position. While you and your allies sleep within that area, you take no penalty to Perception checks to notice targets. Furthermore, all creatures take a - 5 penalty on Stealth checks made within the prepared area. Lastly, you and all allies gain a +2 circumstance bonus to Reflex Defense while within the area. If you and your allies abandon the defensive position, the effect ends.

Endure Extreme Temperatures

Requires field kit

Once per day, you can make a DC 20 Survival check to ignore the effects of extreme cold or extreme heat for the next 24 hours (see Extreme Temperatures).

Extended Survival

Source
TFU

You are trained in methods of long-term survival in the wild. If you are required to survive in an uncivilized area for more than 48 hours, you can make a DC 20 check to find a suitable location for a basic shelter and campsite. Success reduces the DC for your basic Survival checks by 5 during those days spent using the campsite.

Know Direction

As a full-round action, you can ascertain which direction is north by succeeding on a DC 10 Survival check (assuming you're somewhere where cardinal directions matter).

Track

Trained Only

To find tracks or to follow them requires a fullround action and a successful Survival check. The DC of the check depends on the surface and the prevailing circumstances, as given below. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the terrain or prevailing circumstances change.

You move at half normal speed while tracking. You can choose to move your normal speed instead, but you take a -5 penalty on Survival checks made to follow tracks.

Surface DC Description

Soft ground

10

Any surface (fresh snow, thick ash, wet mud) that holds clear impressions of footprints.

Firm ground

20

Any outdoor surface (lawns, fields, woods) or exceptionally soft or dirty indoor surface (dusty floors, thick carpets) that can capture footprints of a creature's passage.

Hard ground

30

Any surface that doesn't hold footprints at all (bare rock, concrete, metal deck plates).

Circumstance DC Modifier

Every 3 creatures in the group being tracked

-1

Every day since the trail was made

+1

Every hour of rain since the trail was made

+1

Fresh snow cover since the trail was made

+5

Poor visibility

+5

Tracked target hides trail (and moves at half speed)

+5

Largest creature being tracked, Huge

-10

Largest creature being tracked, Large

-5

Largest creature being tracked, Medium

+0

Largest creature being tracked, Small

+5

Largest creature being tracked, Tiny or smaller

+10

Special

  • You can take 10 when making a Survival check. You can take 20 if there is no danger or penalty for failure, but it takes twenty times as long as normal to do so.
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