Swim
Skill (Strength)
Armor Check Penalty
Skill Use | Action | DC | Description | Trained Only | Retry | Take 10 | Take 20 | Source |
---|---|---|---|---|---|---|---|---|
Swim |
As part of a Move Action |
10 (or higher) |
You can swim, dive, and navigate underwater obstacles. |
No |
Yes |
Yes |
No | Core |
Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.
Swim
A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath (see the Endurance skill) until you reach the surface by succeeding on a Swim check.
The DC for the Swim check depends on the situation:
Situation | DC |
---|---|
Calm water |
10 |
Rough water |
15 |
Stormy water |
20 |
Retry
A new check is allowed the round after a check is failed.
Special
- You can take 10 when making a Swim check, but you can't take 20.