Vital Transfer
Force Power
- Action: Standard
- Target: One creature touched
- Duration: Immediate
- Subtype: Light Side
- Prerequisite: None
- Force Point Cost: None or 1
- Source: Core
Make a Use the Force Check
The result of the check determines the effect, if any:
- DC 15: The target heals hit points equal to 2 x its character level.
- DC 20: The target heals hit points equal to 3 x its character level.
- DC 25: The target heals hit points equal to 4 x its character level.
Each time you use vital transfer, you take half as much damage as you heal (rounded down). You may choose to heal less than the result of your Use the Force check allows. You may not heal yourself with this power.
Special
- You may spend a Force Point to avoid taking any damage when you use this Force power.
- You may spend a Destiny Point to move the target +5 steps on the condition track in addition to healing it normally.