Things to address:

Take 1

Attacks, Saves, AC, DCs

Take 1

When you attack, your result is determined by a fail/mixed/complete success check, irrespective of enemy's passive numbers.

Take 2

As take 1, but using opposed d20 checks. Thus:

Thus:

What is prof? Well, perhaps it's skill based, and you get X skills at level 1 and Y per level (1?). Skills include:

Actions and Reactions

Everybody gets a certain amount of Action Points. Use the good ol 3 AP = std, 1 AP = move/swift.

Proceed in turns, a la traditional initiative (but not necessarilly with a roll?). Each turn, if you have AP, you may act (but you don't have to). If someone else acts, you may react with a faster move (i.e. fewer AP cost). All actions cost AP.

Enemies share a pool of AP equal to the amount the PCs have, adjusted for difficulty. Thus, large armies are less dangerous, big elites are more dangerous.

Round is over when everyone has 0 AP.

Ability Scores

What do they do? What can they do?

Not sure how much of that is useful. What if they worked differently? That is:

In other words, all ability scores canceled, and replaced with Superpowers:

Strength:

Speed:

Toughness:

Flight

Pure Power Approach

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