Necromancer

Level Abilities Dominance
1 - +0
2 Create Undead +1
3 - +1
4 - +2
5 - +2
6 Pocket Monstrosity +3
7 - +3
8 - +4
9 - +4
10 Necrogenesis +5
11 - +5
12 - +6
13 - +6
14 x +7
15 - +7
16 - +8
17 - +8
18 x +9
19 - +9
20 - +10

Path of the Necromancer

The Path of the Necromancer is a generic path intended for use by any spellcasting class that can create undead servants, and can be taken as a replacement for any of these classes paths or archetypes.

Insert flavor text here. Necromancers make dead things into undead things.

Spells

The following spells are added to your spell list. You must still learn, prepare, and cast them in whatever way is normal for your class.

Cantrips

1st-level Spells

2nd-level Spells

3rd-level Spells

4th-level Spells

5th-level Spells

6th-level Spells

7th-level Spells

8th-level Spells

9th-level Spells

Dominance

You gain bonus Dominance based on your Necromancer level. See chart for details.

Create Undead

You gain a ritual:

Undead created through this ritual are your permanent servants. They obey your spoken commands, which they understand as if they knew your language, and have an Intelligence score of 10 (or whatever they already had, if higher).

The number of minions you may control with this ability, or any other similar ability, is governed by your Dominance attribute. (Rules TBD)

The various types of undead minions you can create are listed in this chart. It is not necessarily an exhaustive list.

Undead Type Minimum Rank Reagent Cost Role Basic Description
Reanimated 0 None General Same abilities as living creature.
Skeleton 1 100 gp/level Tank Basic, dependable guardian that can't talk back.
Ghoul 1 100 gp/level DPS Clever and ravenous hunter with a taste for living flesh.
Shadow 1 100 gp/level Utility Simple, but effective incorporeal undead.
Mummy 2 250 gp/level Tank Powerful, brutal, and well-preserved.
Wraith 2 250 gp/level Utility An advanced incorporeal with a taste for life energy.
Hemophage 2 250 gp/level DPS A vampire-like creature with a thirst for blood.
Abomination 3 500 gp/level Tank A monstrosity cobbled together from many pieces.
Entropic Reaper 3 500 gp/level DPS A minor incarnation of death itself.
Geist 3 500 gp/level Utility A murderous spirit that possesses corpses.
Bone Golem 4 1,000 gp/level Tank Bone Storm, Wall of Bones, Bone Spikes, siege damage.
Blee 4 1,000 gp/level DPS Blee
Banshee 4 1,000 gp/level Utility Blee
Dracolich 5 2,500 gp/level DPS Undead dragons shall rule the world!
Winterwight 5 2,500 gp/level ? Yikes

Special rules on swarms:

Swarm of Death

Sometimes you want a whole slew of minions, but your Dominance attribute just won't cooperate. Thus: swarms!

Normally, if you create more than one undead of a given type, they are tracked (and dominated) separately. However, you may choose to combine multiple undead into a swarm.

Creatures may be freely added to or removed from a swarm.

Pocket Monstrosity

You can make mini-undead and store them in your pocket for later retrieval.

Any minions who are in stasis do not count toward your Dominance limit.

Necrogenesis

You can create unique undead, or add new traits to existing undead.

To create an undead, first choose one of the base classes: guardian, skirmisher, artillerist, brute, controller.

There are five categories of ability: general, offense, defense, utility, and class-specific. Each ability has a point score. The total point cost of all abilities chosen must not exceed 1 per Necromancer level. Furthermore, the cost of any individual ability taken cannot exceed your Necromancer rank.

Once statted out, the new undead is a template, not a real creature. You must still create it using Create Undead. The cost to do so is determined by the total point cost (for now, just assume that 5-9 = rank 2, 10-14 = rank 3, etc).

;General Abilities:

;Offensive Abilities:

;Defensive Abilities:

;Utility Abilities:

;Class-specific Abilities: