Battledale
Common Name |
Battledale |
---|---|
Heraldry | |
Capital | Essembra |
Largest City | Essembra |
Official Languages | Chondathan, Elvish |
Government Type |
Lordship |
Leader Title | Lord |
Current Leader(s) | Ilmeth of Essembra |
Major Relgions | Gond, Tempus |
Minor Relgions | Chauntea, Corellon Larethian, Silvanus |
Population |
32,714 (1372) |
Currency |
None official |
Battledale's fierce name isn't a reflection on its character or its foreign policy—it's an indication of the dale's geographic position in the middle of the best invasion routes through the Dalelands. Historically, the biggest local battles have been fought in Battledale's rolling meadows.
Not all outlanders who arrive in Battledale come to fight. Over the centuries, Battledale has grown into its role as a meeting place and refuge for an odd mix of warriors, adventurers, and traders from all over Faerun.
Life and Society
For its size, Battledale is nearly as diverse as Waterdeep. Merchants of Turmish settle in the country, then raise children who move out into the Belt or join the local militia. Refugees from the wars in Tethyr come to Battledale to serve as hunters for a Sembian estatelord and stay on after their Sembian employer passes away, sending
messages to Tethyr to bring their other relatives.
On the other hand, Battledale's children leave as adventurers,
traders, or travelers, many of whom never return. The dale is large,
but its population is relatively small. In some areas, overgrown ruins
outnumber lived-in cottages. Battledale's biggest town, Essembra,
isn't even in the dale. It rests about thirty miles north, inside the
elven woods.
Essembra is the closest thing Battledale has to a capital, but
Ilmeth, the lord of Essembra, has little authority over the rest of
the dale. Nor does Battledale possess any formal system of laws.
Neighbors usually enforce law and order themselves. Serious matters
such as banditry, arson, or murder are taken to Ilmeth if they can't
be handled locally, but he is under no official obligation to deal with
problems outside Essembra. In practice, since Ilmeth is a good and
just lord, Battledarrans listen to his advice.
Major Geographical Features
To most outsiders, "Battledale" means the pleasant meadows and
fields alongside Rauthauvyr's Road. In fact, this dale has several disparate
regions.
The Belt: This region of open rolling farmland by Rauthauvyr's
Road is pleasant country, consisting mainly of small walled orchards,
fenced-in farms, and large expanses of sheep-grazing land. The country
folk live in walled cottages or palisades, since banditry and dangerous
beasts from Cormanthor are constant problems here.
Streams and ponds full of fish are sprinkled through the Belt,
often alongside small shrines to Chauntea or Silvanus. Chauntea's
shrines are stone tables that travelers and Belt-dwellers heap with
offerings of food meant to be consumed by hungry travelers. Silvanus's
shrines consist of small bells hung above pools or woodland
springs.
Three Rivers Land: The lands where the Semberflow and the
Glaemril join the River Ashaba northwest of the Pool of Yeven are
fertile and beautiful but sparsely settled. Burnt-out ruins of nowdead adventurers' keeps and manors testify to the viciousncss of the
owlbears, lycanthropes, and other magical beasts that occasionally
plague Three Rivers.
Yevenwood: This ancient wood has plentiful game, no dangerous
inhabitants, and a delicious edible mushroom, the relshar. It has held
a dozen names over the centuries, including the Wood of Many
Names. It was also called Battlewood (during the years when it was
forcibly cleared of monsters), Satyr's Run (after a famous satyr sorcerer
who eventually disappeared into the Underdark), and
Forester's Freehold (after the years when the wood was occupied by
emigrants from Aglarond who weren't yet certain they wanted to be
part of Battledale).
Important Sites
Unlike those dales that consist of one interesting town and an
assortment of mundane cottages and orchards, Battledale is known
for dangerous locations within a half-hour's walk of places that are
relatively safe.
Abbey of the Sword: Fourteen years ago, during the Time of Troubles,
Tempus appeared on the battlefield of Swords Creek in Mistledale.
An Amnian priest named Eldan Ambrose traced Tempus's
path to the battlefield and discovered that the god had arrived in
Faerun in the shell of a shattered castle in Battledale. Ambrose established
a temple, the Abbey of the Sword, in a rebuilt portion of the
castle. About fifty to one hundred worshipers of Tempus took it upon
themselves to guard the temple and the numerous portals in its subcellars
and in the local Underdark tunnels.
In 1371 DR, a strong force of Vhaeraunian drow, the vanguard
of the Auzkovyn clan, attacked the Abbey. The drow came up through
an unwatched portal in a nearby deep cavern and smashed past the
Abbey's defenders. Eldan Ambrose himself perished in the assault,
devoured by a demon after he had destroyed the portal. His actions
prevented the whole strength of the Auzkovyn from descending on
an unguarded Battledale.
Unfortunately for the defenders of the Abbey, the drow vanguard
slipped away into the forests despite fierce fighting. The Auzkovyn
later managed to open another portal somewhere in the
forests north of Battledale, bringing the rest of their people to Cormanthor.
The defenders of the Ahbey of the Sword no longer have
enough warriors to guard all of the portals below, and even true resurrection
spells cannot bring back Ambrose until the demon that
devoured him is permanently slain.
Aencar's Manor: Four miles south of Essembra, in plain view of
Rauthauvyr's Road, stands one of the most deceptively inviting ruins
in Faerun. Unlike many haunted estates, Aencar's Manor still looks
l i k e a splendid and stately home, albeit the home of a warlord, judging
from the relief carvings of mounted knights covering the outside
of the manor. Indeed, the outer gardens and environs of
Aencar's Manor are safe enough to serve as the site of the great Battledale
Shieldmeet festivals.
The manor's interior is another matter. It's certain that the
manse is haunted, but the wraiths do not disturb everyone who
comes in. The Cult of the Dragon has a secret stronghold in one of
the building's cellars, which is accessible through tunnels from the
Underdark.
Essembra(Large Town, 2,804): Battledale's largest town does notdemand respect like Archenbridge, or impress visitors with its beauty
like Highmoon. Deep within the elven woods, Essembra is a long lane
is dotted with watchposts—small wooden archers' towers outfitted
with road-blocking equipment that are usually left unmanned. Only
a few cross-streets lead between these cottages to other cottages in the
woods—and those paths are more trails than alleys.
Toward the center of Essembra, the great walled courtyard of
Battle Court leads to the only part of the town that city folk think
of as a town, a grouping of fifty or so residences, taverns, shops, a
temple to Gond, and one official building, Ilmeth's Manor. The
temple, known as the House of Gond, is quite impressive, but visitors
accustomed to Gondar enthusiasm for new ways of doing things may
be disappointed. Clerics who favor Gond's aspect as a god of craftsfolk,
not inventiveness, staff Gond's Battledale temple.
Ghost Holds: For every estate owned by a Sembian nobleman,
there are two or three more that went to ruin and were overgrown
by the forest. With all the attention focused on confronting the
drow of Cormanthor, Battledale's roads and countryside are not as
safe as they used to be. Bandits have taken to occupying these
ruined estates for days at a time. Ilmeth is seeking companies of
reputable adventurers to clean out the "ghost holds," since the few
soldiers under his command have been busy patrolling against
drow raids.
Hap (Village, 467): This spot of twelve permanent buildings and
many outlying farms has a blacksmith, a sawyer, a tavern, a shrine
to Lathander, and a permanent guard of five to fifteen of Ilmeth's
Lord's Men. The guards spend their time hunting, gambling, or
practicing at arms, but they also keep an eye on the traffic along
Rauthauvyr's Road and another eye cocked warily up Haptooth Hill.
Haptooth Hill: An old wizard's tower crowns this granite hill
overlooking Hap. Not so long ago, it was occupied by a Red Wizard
named Dracandros. Adventurers slew him and dealt with his drow
allies, who had built up some hidden strength in the passages riddling
the hill. Now that drow have returned to Cormanthor, the folk of
Hap fear that some of these new invaders may seek to reoccupy
their old stronghold beneath the wizard's tower.
Ilmeth's Manor: The present Lord of Battledale lives in a moated
keep inside the greater enclosure of Battle Court, the walled east side
of Essembra. Ilmeth (LN male human Ftr8/Chm3 of Helm) is a
fair man, but grim and somewhat obsessed with his responsibilities.
Chief among these is command of Battledale's small army, a hundred-
warrior squadron known as the Lord's Men. If adventurers stay
out of Ilmeth's way (and most especially stay out of his manor!), he
grudgingly tolerates them as useful scouts and extra swords that he
does not have to feed, arm, or heal.
Regional History
Battledale began as pieces of older dales, stitched together when
their governments proved untrustworthy and the people decided to
settle their affairs themselves.
Essembra, Battledale's most influential settlement, has a better known
story. The town is named after a red-haired adventurer, a
woman who carved a name for herself with a sword and a fierce wit.
Essembra the adventurer spurned an elf lord, strangled a dwarven
king with her bare hands in a wrestling match, and finally revealed
her true song dragon nature by marrying a silver dragon. Some say
that descendants of Essembra's part-dragon children still live near
the town that bears her name. It's certain that modern Essembra
produces far more than its share of skilled sorcerers, humans and
half-elves whose magical talents flow free instead of fitting into the
harness of wizardry.
Slightly over three hundred years ago, Battledale gave the Dalelands
the closest thing they have had to a High King. Aencar became
warlord of Battledale in the year 1050 DR. He took the title of the
"Mantled King" and began a campaign to unify the Dales. After
some early success, the man who would be High King accepted an
invitation to a feast in Essembra that turned out to be a trap.
Aencar was slain by a dracolich summoned by one of his enemies.
Shadowdale and the other dales owed Battledale itself nothing; their
of well-spaced cottages on both sides of Rauthauvyr's Road. The road
allegiance had been to Aencar, so the dream of a united Dales died
with the Mantled King.
A descendant of Aencar's chief swordcaptain still rules Essembra.
Chancellor Ilmeth, Essembra's current lord, is a brooding warrior
who serves as Battledale's delegate to the Dales Council.
Along with Deepingdale, Battledale is heavily committed to combating
the drow now occupying parts of Cormanthor. Essembrans in
particular have always been good friends of the elves of Cormanthor,
and they feel strongly about the drow invaders since the attack
at the Abbey of the Sword.