Gauros
Gauros is a relatively poor tharch with no major cities. The
River Gauros flows down from the heights of the Sunrise
Mountains and through northeastern Thay before tumbling
over the edge of the First Escarpment to carve out the great
Gorge of Gauros. From there, it flows into Lake Mulsantir on
the nation’s northern border.
Gauros is rocky, rugged, and forbidding, a wild land of dry
pine forests and high, barren mesas. Swift, shallow snowmelt
rivers from the Sunrises rush through the land, but by
midsummer they are reduced to dusty rivulets. Most of the
folk in the district are Rashemi woodcutters and goatherds.
Ruined towers and empty keeps crown many of the barren
hills, the remnants of ancient Raumathar’s foothold on this
part of the Thayan plateau. The nearby mountains harbor
dangerous monsters, including athachs, chimeras, and bands of
feral gnolls.
The ruler of Gauros is Tharch Azhir Kren (NE female
human Ftr15). An aggressive general, she is itching to lead
Szass Tam’s legions into battle. The zulkir’s fascination withdeveloping trade does nothing but frustrate her. Kren’s troops
constantly patrol the Gorge of Gauros, looking for any excuse
to launch an invasion of her nation’s northern neighbor,
Rashemen. Kren only needs the thinnest of pretexts, and if she
doesn’t stumble across one soon, she’ll manufacture the necessary
evidence.
Daggertooth Pass
One of only two passes through the Sunrise Mountains, Daggertooth
Pass follows the Gauros up to its headwaters and
crosses a high saddle to come down in the upper vale of the
Murghol, a tributary to the Clearflow of the Endless Wastes.
To one side of the main track a knifelike peak looms, the
mountain that gives the pass its name. The top of the pass is a
little more than 9,000 feet above sea level, and heavy snows
linger on the shaded northern sides of the peaks all year long.
In some years, the Daggertooth is completely impassable.
The narrow and steep track is unsuitable for anything approaching
the size of an army, which is why the Tuigans have
never troubled the Thayans by this route. The zulkirs maintain
a sinister fortress called Chur-Gathos a little way down
from the saddle on the Thayan side. This cold, lonely outpost
is reserved for those soldiers unlucky enough to earn a posting
in one of the worst spots in the land.
Gorge of Gauros
Well over 100 miles in length, the Gorge of Gauros cleaves
the First Escarpment in a maze of deep, narrow canyons, dividing
the plateau of Thay from the Mulsanyaar Plateau in
Rashemen. Here the river Gauros joins a number of smaller
streams racing down from the heights of the Sunrise Mountains.
The northeast corner of the Plateau of Thay is more
than 4,000 feet above sea level, and the Mulsantir basin has
an elevation of about 1,500 feet, so the gorge averages half
a mile or more in depth. It is about twenty miles wide for
most of its length, its floor divided by numerous side-canyons,
nameless cascades, and crumbling plinths of rock scoured by
ancient floodwaters.
The Gorge of Gauros blocks all north and south travel east
of Lake Mulsantir, except for a narrow strip along the foot
of the escarpment right by the lakeshore. It is one of Rashemen’s
most effective defenses against Thayan attack. The
gorge is home to a number of monsters, including a very old
female red dragon named Magrevystala, who lairs in a dry
hanging valley somewhere in its heart.