Armstech
Armstech is a skill that allows for the creation, modification, and enhancement of technological weapons.
Those with the Armstech skill can craft the following kinds of items:
- For anyone:
- For creator only:
Weapon Customizations
Any weapon that can be crafted by Armstech can also be customized. Customization modifies the weapon to suit a particular style. It does not interfere with Weapon Upgrades or consume upgrade slots; it is entirely separate.
Redoubt, alacrity, etc .
Weapon Upgrades
All weapons have one upgrade slot, by default. They can be modified to gain more slots. See Upgrades for more information. (Tech Level 2+ weapons have more slots.)
Any upgrade can be applied to any weapon. However, if the weapon's tech level is less than the upgrade's tech level, the upgrade slot cost is increased by the difference.
Tech Level 0
These upgrades take up 0 slots.
Modification | Applies To | Description | Availablity | Cost | Source |
---|---|---|---|---|---|
Bayonet Ring |
Ranged |
Mount a melee weapon on a gun. |
Common |
25 | SNV 42 |
Bipod |
Ranged |
A mount to make aiming easier. |
Common |
50 | SNV 42 |
Double Trigger |
Ranged |
Hair-trigger reduces inaccuracy due to trigger pull. |
Common |
75 | SNV 42 |
Overload Switch |
Any1 |
Destroy weapon to create explosion. |
Military |
50 | SNV 42 |
Sniper Switch |
Ranged |
Use autofire-only weapon in single-fire mode. |
Licensed |
100 | SNV 42 |
Targeting Scope, standard |
Ranged |
Scope enhances ranged firing. |
Common |
100 | SNV 42 |
Targeting Scope, low-light |
Ranged |
Scope with nightvision. |
Common |
500 | SNV 42 |
Retractable Stock |
Ranged |
Makes stock retractable. |
Common |
50 | SNV 42 |
1 Applies only to powered weapons (using an Energy Cell, Power Pack, or similar)
Tech Level 1
These upgrades use 1 upgrade slot, except as noted in the description.
Modification | Applies To | Description | Availability | Cost | Source |
---|---|---|---|---|---|
Ion Charger |
Melee2 |
Adds 2d6 EM (stun) to melee weapon. |
Licensed |
250 | SNV 42 |
Missile Load |
Grenade |
Converts grenade into missile. |
Military |
50 | SNV 42 |
Neutronium Reinforcement |
Melee2 |
Adds +1 critical threat and armor penetration to melee weapon. |
Military |
500 | SNV 42 |
Pulse Charger |
Ranged1 |
Increase die type by one, higher ammo use. |
Military |
250 |
3.2 |
Targeting Computer |
Ranged |
Makes aiming effortless. |
Licensed |
500 |
3.2 |
Rapid Recycler |
Ranged1 |
Adds burst/autofire to a single-fire weapon. |
Military |
250 | SNV 42 |
Slinker |
Ranged3 |
Converts slugthrower or missile launcher to fire seeking missiles. |
Licensed |
250 | SNV 42 |
Tech Level 2
These upgrades use 2 upgrade slots, except as noted in the description.
Modification | Applies To | Description | Availability | Cost | Source |
---|---|---|---|---|---|
Gyroscopic Stabilizer |
Ranged |
Holds weapon steady for better aim. |
Rare |
1,000 |
3.2 |
Gamma Gas Canister |
Ranged4 |
Blaster bolts are invisible and inaudible. |
Rare, Military |
1,000 |
3.2 |
TAG System |
Ranged |
Shoot up to 3 targets at once. |
Restricted |
2,000 |
3.2 |
2500K Supercharger |
Ranged4 |
Super-hot plasma melts through armor. |
Illegal |
2,000 |
3.2 |
Ion Matrix Destabilizer |
Ranged4 |
Plasma bolts explode in burst 1. |
Restricted |
4,000 |
3.2 |
Poison Injector |
Melee2 |
Blade injects poison into victim. |
Illegal |
1,000 |
3.2 |
Static Retributor |
Melee2 |
Blade zaps wielder of parrying blade, or unlucky victim. |
Illegal |
2,000 |
3.2 |