Skills
Your character's skills represent a variety of abilities, and you get better at them as you go up in level. A skill check takes into account your training (trained skill bonus), natural talent (ability modifier), and luck (the die roll). It may also take into account your species' knack for certain skills or the armor you're wearing (armor check penalty), among other things.
Trained Skills vs. Untrained Skills
When you make a character, you are allowed to select a number of skills as trained skills. Your character receives a number of trained skills based on his or her character class and Intelligence modifier (minimum of 1 trained skill). Trained skills are selected from the character's list of class skills at 1st level, and a character may acquire new trained skills by taking the Skill Training feat. The major difference between a trained and an untrained skill is that you gain a +5 bonus on skill checks if you're trained in the skill. However, some skills (such as Use the Force) can't be used untrained.
Class Skills
CLASS | NUMBER OF TRAINED SKILLS | CLASS SKILLS |
---|---|---|
Jedi |
2 + Int modifier |
Acrobatics, Athletics, Endurance, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Use the Force |
Noble |
6 + Int modifier |
Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Slicing |
Scoundrel |
4 + Int modifier |
Acrobatics, Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Persuasion, Pilot, Stealth, Slicing |
Scout |
5 + Int modifier |
Athletics, Endurance, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival |
Soldier |
3 + Int modifier |
Athletics, Endurance, Initiative, Knowledge (tactics), Mechanics, Perception, Pilot, Treat Injury, Slicing |
Using Skills
To make a skill check, roll:
- 1d20 + one-half your character level + key ability modifier + miscellaneous modifiers
If you are trained in the skill, add +5 to the skill check result.
A skill check is made just like an attack roll or a saving throw. The higher the roll, the better. You're either trying to get a result that equals or exceeds a certain Difficulty Class (DC), or you're trying to beat another character's check result. For instance, to sneak quietly past a guard, you need to beat the guard's Perception check with a Stealth check.
When adding "one-half your character level", always round down (a 1st-level character adds +0).
The "key ability modifier" is the character's bonus or penalty for the skill's associated ability (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma). The key ability of a skill is noted in its description.
"Miscellaneous modifiers" include armor check penalties and bonuses provided by talents, feats, or equipment.
Some skills can't be used untrained. These skills are noted on the Master Skill List. If your character is not trained in these particular skills, you are not allowed to make any kind of check with them.
Master Skill List
SKILL (KEY ABILITY) | USE UNTRAINED? | ARMOR CHECK PENALTY? | JEDI | NOBLE | SCOUNDREL | SCOUT | SOLDIER |
---|---|---|---|---|---|---|---|
Acrobatics (Dex) |
Yes1 |
Yes |
C |
|
C |
|
|
Athletics (Str) |
Yes1 |
Yes |
C |
|
|
C |
C |
Deception (Cha) |
Yes |
No |
|
C |
C |
|
|
Endurance (Con) |
Yes |
Yes |
C |
|
|
C |
C |
Gather Information (Cha) |
Yes |
No |
|
C |
C |
|
|
Initiative (Dex) |
Yes |
Yes |
C |
C |
C |
C |
C |
Knowledge (Int) |
Yes1 |
No |
C |
C |
C |
C |
C2 |
Mechanics (Int) |
No |
No |
C |
|
C |
C |
C |
Perception (Wis) |
Yes1 |
No |
C |
C |
C |
C |
C |
Persuasion (Cha) |
Yes |
No |
|
C |
C |
|
|
Pilot (Dex) |
Yes1 |
No |
C |
C |
C |
C |
C |
Ride (Dex) |
Yes |
Yes |
|
C |
|
C |
|
Security (Int) |
Yes |
No |
|
|
C |
C |
|
Slicing (Int) |
Yes1 |
No |
|
C |
C |
|
C |
Stealth (Dex) |
Yes |
Yes |
|
|
C |
C |
|
Survival (Wis) |
Yes1 |
No |
|
|
|
C |
|
Treat Injury (Wis) |
Yes1 |
No |
|
C |
|
|
C |
Use the Force (Wis) |
Yes1 |
No |
C |
|
|
|
|
- C: Class skill
- 1: Some uses of the skill require that you be trained in the skill.
- 2: Knowledge (tactics) only.
- 3: Any character with the Force Sensitivity feat treats Use the Force as a class skill.
Development
Organize Star Wars Skills like Skyrim?
Physical Skill | Technical Skill | Social Skill |
---|---|---|
Acrobatics | Knowledge | Deception |
Athletics | Mechanics | Gather Information |
Endurance | Pilot | Initiative |
X | Ride | Perception |
X | Security | Persuasion |
X | Slicing |
Y |
X | Stealth |
Y |
X | Survival |
Y |
X | Treat Injury |
Y |
Star Wars: WEG