Ride
Skill (Dexterity)
Armor Check Penalty
Skill Use | Action | DC | Description | Trained Only | Retry | Take 10 | Take 20 | Source |
---|---|---|---|---|---|---|---|---|
Ride Mount: Mount/Dismount | Move Action |
- |
You can mount or dismount a beast. |
No |
Yes |
Yes |
No | Core |
Ride Mount: Control Mount in Battle | Move Action |
20 |
You can control your mount in combat. |
No |
Yes |
Yes |
No | Core |
Ride Mount: Fast Mount/Dismount | Swift Action |
20 |
You can swiftly mount or dismount a beast. |
No |
Yes |
Yes |
No | Core |
Ride Mount: Guide with Knees | Free Action |
10 |
You can control your mount with your knees, freeing your hands for other tasks. |
No |
Yes |
Yes |
No | Core |
Ride Mount: Soft Fall | Immediate Action |
15 |
You can avoid taking 1d6 falling damage when you fall off your mount. |
No |
Yes |
Yes |
No | Core |
Ride Mount: Stay in Saddle | Immediate Action |
10 |
You can stay in the saddle when your mount unexpectedly rears or when you take damage. |
No |
Yes |
Yes |
No | Core |
Ride Mount: Use Mount as Cover | Immediate Action |
15 |
You can instantly drop down alongside your mount, using it as one-half cover. |
No |
Yes |
Yes |
No | Core |
Use this skill to ride any kind of mount, such as a tauntaun, dew back, or bantha.
Ride Mount
Typical riding actions don't require checks. You can saddle, mount, ride, and dismount without a problem. Mounting or dismounting an animal is a move action. Some tasks, such as those undertaken in combat or other extreme circumstances, require checks. In addition, attempting trick riding or convincing the animal to do something unusual also requires a check.
Riding Task | DC |
---|---|
Guide with knees |
10 |
Stay in saddle |
10 |
Cover |
15 |
Soft fall |
15 |
Leap |
15 |
Control mount in battle |
20 |
Fast mount or dismount |
20* |
- Armor check penalty applies.
Control Mount in Battle
As a move action, you can attempt to control a mount while in combat. If you fail, you can do nothing else that round. You do not need to roll for riding animals specifically trained for battle.
Fast Mount or Dismount
You can mount or dismount as a swift action. If you fail the check, mounting or dismounting is a move action. (You can't attempt a fast mount or dismount unless you can perform the mount or dismount as a move action this round, should the check fail.)
Guide with Knees
You can react instantly to guide your mount with your knees so that you can use both hands in combat or to perform some other action. Make the check at the start of your round. If you fail, you can only use one hand this round because you need to use the other to control your mount.
Leap
You can get your mount to leap obstacles as part of its movement. Use your Ride skill modifier or the mount's Jump skill modifier, whichever is lower, to see how far the mount can jump. A DC 15 Ride check is required to stay on the mount when it leaps.
Soft Fall
You react instantly when you fall off a mount, such as when it is killed or when it falls, to try to avoid taking damage. If you fail, you take 1d6 points of falling damage.
Stay in Saddle
You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage.
Use Mount as Cover
As a reaction to an attack against you, you can drop down and hang alongside your mount, using it as one-half cover. You can't attack while using your mount as cover. If you fail, you don't get the cover benefit.
Special
- You can take 10 when making a Ride check, but you can't take 20.
- Ride is a move action, except when otherwise noted for the special tasks listed above.
- The armor check penalty applies only when attempting to fast mount or fast dismount.