Security
Skill (General Skill)
Skill Use | Action | DC | Description | Trained Only | Retry | Take 10 | Take 20 | Source |
---|---|---|---|---|---|---|---|---|
Detect Traps | Standard Action |
Variable |
You can actively search for traps and security systems. |
Yes |
Yes |
Yes |
No | Core, Home |
Disable Trap or Security System |
1 minute |
Variable |
You can disable an accessible trap or security system. |
Yes |
Yes |
Yes |
No | Core, Home |
Open Lock |
1 minute |
Variable |
You can open a locked door or container. |
Yes |
Yes |
Yes |
No | Core, Home |
Blast It | Standard Action |
Variable |
You can attempt to blast open (or blast shut) a door, control, or container. |
No |
Yes |
Yes |
No | Home |
Feats of Skill
The following feats may be taken by characters with the prerequisite skill ranks:
Rank 2
- Trap Sense: Sense traps in a radius, like old-school Detect Magic.
- Trap Avoidance: Auto resist traps, even when they aren't detected.
Use Description
This skill is used to detect and disable traps, to open locked doors and containers, and to bypass security systems.
Detect Trap or Security System
All traps and security systems (that are not designed to be obvious) have an inherent DC to detect, determined by the DM.
(DM tip: these DCs are usually about 5 points higher than whatever nominal DC is expected at the PCs level. Passive Detection is meant to be very difficult; Active Detection should be about as easy as most checks.)
- Passive Detection
All heroes may use their passive Perception to notice traps and security systems. Those trained in Security may use their Security check for this purpose, if it is superior.
- Active Detection
You may take the following action:
- Detect Traps: At-will, std; you actively search for traps and security systems. Roll Security with a +5 bonus against all traps and security systems in the area. On success, y