Soldier

Base Level Attack Bonus Class Features

1

+1

Defense Bonuses, Soldier Starting Feats, Soldier Talent

2

+2

Soldier Bonus Feat

3

+3

Soldier Talent

4

+4

Soldier Bonus Feat

5

+5

Soldier Talent

6

+6

Soldier Bonus Feat

7

+7

Soldier Talent

8

+8

Soldier Bonus Feat

9

+9

Soldier Talent

10

+10

Soldier Bonus Feat

11

+11

Soldier Talent

12

+12

Soldier Bonus Feat

13

+13

Soldier Talent

14

+14

Soldier Bonus Feat

15

+15

Soldier Talent

16

+16

Soldier Bonus Feat

17

+17

Soldier Talent

18

+18

Soldier Bonus Feat

19

+19

Soldier Talent

20

+20

Soldier Bonus Feat

Starting Features

Abilities
Since most combat in the Star Wars universe uses blasters and other ranged weapons, Dexterity is the soldier's most important ability score, followed closely by Constitution and Strength. Don't underestimate the importance of Intelligence and Wisdom, however, since many of a soldier's useful skills are based on these abilities.

Hit Points
Soldiers begin play at 1st level with a number of hit points equal to 30 + their Constitution modifier. At each level after 1st, soldiers gain ldl0 hit points + their Constitution modifier.

Class Skills
Soldiers begin play at 1st level with 3 + their Intelligence modifier of trained skill chosen from the following list of class skills - Athletics, Endurance, Initiative, Knowledge (Tactics), Mechanics, Perception, Pilot, Slicing, and Treat Injury.
Force Points
Soldier gain a number of Force Points equal to 5 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force Points left over from the previous levels are lost.
Credits
A 1st-level soldier starts play with 3d4 x 100 credits.

Class Features

Soldier Defense Bonuses

At 1st level, you gain a +1 class bonus to your Reflex Defense, and a +2 class bonus to your Fortitude Defense.

Soldier Starting Feats

At 1st level, you gain the following bonus feats- Armor Proficiency (light, medium), Weapon Proficiency (Blasters), Weapon Proficiency (Simple Weapons), and Weapon Proficiency (Heavy Weapons).

Soldier Bonus Feat

At each even-number level (2nd, 4th, 6th, etc.) you gain a bonus feat. This feat must be selected from the following, and you must meet any prerequisites for that feat.

Bonus Feat Prerequisites Benefit
Armor Proficiency (heavy)

Armor Proficiency (light), Armor Proficiency (medium)

No penalty on attacks and no armor check penalty while wearing light, medium, or heavy armor.

Bantha Rush

Str 13, base attack bonus + 1

Push opponent 1 square after making a successful melee attack.

Careful Shot

Point Blank Shot, base attack bonus +2

If you aim, gain +1 bonus on the attack roll.

Charging Fire

Base attack bonus +4

Make ranged attack at the end of a charge, at a -2 penalty.

Cleave

Str 13, Power Attack

Extra melee attack after dropping target.

Combat Reflexes

Gain additional attacks of opportunity.

Coordinated Attack

Base attack bonus +2

Automatic success with aid another action at point blank range.

Crush

Pin, base attack bonus + 1

Deal unarmed or claw damage to a pinned opponent.

Deadeye

Point Blank Shot, Precise Shot, base attack bonus +4

If you aim, deal extra damage.

Double Attack

Base attack bonus +6, proficient with weapon

Make extra attack during full attack, -5 penalty to all attacks

Dual Weapon Mastery I

Dex 13, base attack bonus + 1

Take a -5 penalty on attacks when attacking with two weapons or both ends of a double weapon.

Dual Weapon Mastery II

Dex 15, base attack bonus +6, Dual Weapon Mastery I

Take a -2 penalty on attacks when attacking with two weapons or both ends of a double weapon.

Dual Weapon Mastery III

Dex 17, base attack bonus + 11, Dual Weapon Mastery I, Dual Weapon Mastery II

Take no penalty on attacks when attacking with two weapons or both ends of a double weapon.

Exotic Weapon Proficiency

Base attack bonus + 1

Wield an exotic weapon without penalty.

Far Shot

Point Blank Shot

Range penalties for short-, medium-, and long-ranged attacks are reduced.

Great Cleave

Str 13, Power Attack, Cleave, base attack bonus +4

No limit to cleave attacks each round.

Improved Charge

Dex 13, Dodge, Mobility

You can charge without moving in a straight line.

Improved Disarm

Int 13, Melee Defense

Gain +5 bonus on melee attacks to disarm an opponent.

Martial Arts I

Increase damage from unarmed attacks by one die step; gain +1 dodge bonus to Reflex Defense.

Martial Arts II

Martial Arts I, base attack bonus +3

Increase damage from unarmed attacks by one die step; gain +1 dodge bonus to Reflex Defense.

Martial Arts III

Martial Arts I, Martial Arts II, base attack bonus +6

Increase damage from unarmed attacks by one die step; gain + 1 dodge bonus to Reflex Defense.

Melee Defense

Int 13

Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.

Mighty Swing

Strength 13

Spend two swift actions to deal extra damage in melee.

Pin

Base attack bonus + 1

Grappled opponent is pinned for 1 round, can't move, and loses its Dexterity bonus to Reflex Defense.

Point Blank Shot

+ 1 bonus on ranged attacks and damage against point blank foes.

Power Attack

Str 13

Trade attack bonus for damage on melee attacks (up to your base attack bonus).

Precise Shot

Point Blank Shot

No -5 penalty for shooting into melee.

Quick Draw

Base attack bonus + 1

Draw weapon as a swift action.

Rapid Shot

Str 13, base attack bonus + 1, proficient with weapon

Take a -2 penalty on a ranged attack roll to deal +1 die of damage.

Rapid Strike

Dex 13, base attack bonus + 1, proficient with weapon

Take a -2 penalty on a melee attack roll to deal +1 die of damage.

Running Attack

Dex 13

Move before and after making an attack.

Shake It Off

Con 13, trained in Endurance

Spend two swift actions to move + 1 step along the condition track.

Skill Focus

Gain +5 competence bonus on skill checks with one trained skill.

Skill Training

You become trained in one class skill.

Sniper

Point Blank Shot, Precise Shot, base attack bonus +4

You ignore soft cover when making a ranged attack.

Throw

Trip, base attack bonus + 1

Throw a grappled opponent up to 1 square beyond your reach and deal damage.

Toughness

Gain + 1 hit point per character level.

Trip

Base attack bonus + 1

Trip an opponent that you've grappled, knocking it prone.

Triple Attack

Base attack bonus +9, Double Attack (chosen weapon), proficient with chosen weapon

Make second extra attack during full attack, additional -5 penalty to all attacks

Triple Crit

Proficient with weapon, base attack bonus +8

Deal triple damage on a critical hit.

Vehicular Combat

Trained in Pilot

Negate one attack per round against the vehicle you're piloting.

Weapon Focus

Proficiency with weapon

+ 1 bonus on attack rolls with selected weapon

Weapon Proficiency (advanced melee weapons)

Ignore -5 penalty on attack rolls with weapons of a particular type.

Weapon Proficiency (heavy weapons)

Ignore -5 penalty on attack rolls with weapons of a particular type.

Soldier Talent

At 1st level and every odd-numbered level thereafter (3rd, 5th, 7th, etc.), you select a talent from any of the following talent trees. You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicted.

Armor Specialist Talent Tree

You can maximize the benefits of wearing armor while reducing or eliminating some of its drawbacks.

Talent Brief Prereqs Source
Armored Defense

You are used to the mobility of your armor.

-

Core

~Armor Mastery

You have adapted to the dexterity restrictions of your armor.

Armored Defense Core

~Improved Armored Defense

You are adept at providing a moving target in your armor.

Armored Defense Core

~Juggernaut

Your speed is unhindered by your armor.

Armored Defense Core

~Second Skin

You are a master at getting the most of your armor's defense.

Armored Defense Core
Shield Expert

KotOR 29

Brawler Talent Tree

You like to get "up close and personal" with your enemies and engage them in melee combat.

Talent Brief Prereqs Source
Expert Grappler

You are a skilled wrestler.

-

Core

~Unbalance Opponent

You are skilled in keeping your opponents off balance in melee combat.

Expert Grappler Core
Gun Club

You make the most of the melee capabilities of your ranged weapon.

-

Core
Melee Smash

You hit like a repulsor truck.

-

Core

~Stunning Strike

Your hits knock your enemy senseless.

Melee Smash Core
Bayonet Master

TCW 26
Cantina Brawler

SNV 17
Counterpunch

SNV 18
Devastating Melee Smash

KotOR 29
Expert Brawler

SNV 18
Grabber

LE 31
Hammerblow

LE 31
Make Do

SNV 18
Man Down

SNV 18
Pick a Fight

SNV 18
Strong Grab

LE 31
Sucker Punch

SNV 18
Unrelenting Assault

TCW 26

Brute Squad Talent Tree

Commando Talent Tree

You use advanced combat tactics to take down enemies quickly, shield your comrades, and endure whatever challenges are thrown your way..

Talent Brief Prereqs Source
Battle Analysis

You are adept at scanning the status of combatants.

-

Core

~Cover Fire

Your are skilled at providing cover fire for your allies.

Battle Analysis Core
Demolitionist

You are trained to get the most from your placed charged.

-

Core
Draw Fire

You are capable of drawing the attention of your enemies.

-

Core
Harm's Way

You react to shield your allies instinctively.

Trained in the Initiative skill

Core
Indomitable

You are extremely difficult to incapacitate.

-

Core
Tough as Nails

You keep going long after others have fallen.

-

Core
Hard Target

TotG 95
Keep Them at Bay

TCW 26

Rocket Jumper Talent Tree

Squad Leader Talent Tree

Trooper Talent Tree

Weapon Specialist Talent Tree

You are highly trained at using specific weapons.

Talent Brief Prereqs Source
Devastating Attack

You are adept at striking mortal blows with your chosen weapon.

-

Core
Penetrating Attack

You are trained to find the gaps in your opponent's armor with your chosen weapon.

Weapon Focus with chosen exotic weapon or weapon group Core
Weapon Specialization

You are adept at striking for the most damage with your chosen weapon.

Weapon Focus with chose exotic weapon or weapon group Core
Crushing Assault

SNV 18
Disarming Attack

KotOR 29
Impaling Assault

SNV 18
Improved Suppression Fire

LE 31
Stinging Assault

SNV 18
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