Trip
Feat
You are skilled at tripping grappled foes.
- Prerequisite: Base attack bonus + 1.
- Source: Core
If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone in its space and is no longer considered grappled.
A prone opponent takes a -5 penalty on melee attack rolls. Melee attacks made against a prone target gain a +5 bonus, while ranged attacks made against a prone target take a -5 penalty.
Special
You cannot use the Pin and Trip feats during the same round.