Pin
Feat
You are skilled at immobilizing grappled foes.
- Prerequisite: Base attack bonus + 1.
- Source: Core
If you succeed on a grappling attack and your opponent fails the opposed grapple check, your opponent is automatically pinned until the start of your next turn. A pinned creature can't move or take any actions while pinned, and it loses its Dexterity bonus (if any) to Reflex Defense.
Special
You cannot use the Pin and Trip feats during the same round. You can use the Pin and Crush feat in the same round, however.