Noble
Base Level | Attack Bonus | Class Features |
---|---|---|
1 |
+0 |
Defense Bonuses, Noble Starting Feats, Noble Talent |
2 |
+1 |
Noble Bonus Feat |
3 |
+2 |
Noble Talent |
4 |
+3 |
Noble Bonus Feat |
5 |
+3 |
Noble Talent |
6 |
+4 |
Noble Bonus Feat |
7 |
+5 |
Noble Talent |
8 |
+6 |
Noble Bonus Feat |
9 |
+6 |
Noble Talent |
10 |
+7 |
Noble Bonus Feat |
11 |
+8 |
Noble Talent |
12 |
+9 |
Noble Bonus Feat |
13 |
+9 |
Noble Talent |
14 |
+10 |
Noble Bonus Feat |
15 |
+11 |
Noble Talent |
16 |
+12 |
Noble Bonus Feat |
17 |
+12 |
Noble Talent |
18 |
+13 |
Noble Bonus Feat |
19 |
+14 |
Noble Talent |
20 |
+15 |
Noble Bonus Feat |
Starting Features
- Abilities
- Charisma is undoubtedly a noble's most important ability score, as the noble's skill at interacting with others and projecting a sense of confidence are crucial for his or her success. Wisdom and Intelligence form the basis of other important skills, so these ability scores are also significant.
- Hit Points
- Nobles begin play at 1st level with a number of hit points equal to 18 + their Constitution modifier. At each level after 1st, nobles gain 1d6 hit points + their Constitution modifier.
- Class Skills
- Nobles begin play at 1st level with 6 + their Intelligence modifier of trained skill chosen from the following list of class skills - Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Slicing, and Treat Injury.
- Force Points
- Nobles gain a number of Force Points equal to 5 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force Points left over from previous levels are lost.
- Credits
- A 1st-level noble starts play with 3d4 x 400 credits
Class Features
Defense Bonuses
At 1st level, you gain a +1 class bonus to your Reflex Defense and a +2 bonus to your Will Defense.
Noble Starting Feats
At 1st level, you gain the following bonus feats- Linguist*, Weapon Proficiency (Blasters), Weapon Proficiency (simple weapons).
- You must meet the minimum prerequisite of this feat (minimum Intelligence 13) to gain it.
Noble Bonus Feat
At each even-number level (2nd, 4th, 6th, etc.) you gain a bonus feat. This feat must be selected from the following, and you must meet any prerequisites for that feat.
Bonus Feat | Prerequisites | Benefit |
---|---|---|
Armor Proficiency (light) |
|
No penalty on attacks and no armor check penalty while wearing light armor. |
Cybernetic Surgery |
Trained in Treat Injury |
Install a cybernetic prosthesis onto a living being. |
Exotic Weapon Proficiency |
Base attack bonus + 1 |
Wield an exotic weapon without penalty. |
Linguist |
Int 13 |
Gain bonus languages equal to 1 + your Int modifier (minimum 1). |
Melee Defense |
Int 13 |
Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense. |
Skill Focus |
|
Gain +5 competence bonus on skill checks with one trained skill. |
Skill Training |
|
You become trained in one class skill. |
Surgical Expertise |
Trained in Treat Injury |
You can perform surgery in 10 minutes instead of 1 hour. |
Weapon Finesse |
Base attack bonus + 1 |
Use Dex modifier instead of Str modifier on attack rolls with light melee weapons and lightsabers. |
Weapon Proficiency (Advanced Melee Weapons) |
|
Ignore -5 penalty on attack rolls with advanced melee weapons. |
Weapon Proficiency (Rifles) |
|
Ignore -5 penalty on attack rolls with rifles. |
Noble Talent
At 1st level and every odd-numbered level thereafter (3rd, 5th, 7th, etc.), you select a talent from any of the following talent trees. You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicted.
Collaborator Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Double Agent |
|
| TCW 22 |
Enemy Tactics |
|
| TCW 23 |
Feed Information |
|
| TCW 23 |
Friendly Fire |
|
| TCW 23 |
Protection |
|
| TCW 23 |
Disgrace Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Ambush |
|
| S&V 13 |
Castigate |
|
| S&V 14 |
Dirty Tactics |
|
| S&V 14 |
Misplaced Loyalty |
|
| S&V 14 |
Two-Faced |
|
| S&V 14 |
Unreadable |
|
| S&V 14 |
Fencing Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Demoralizing Defense |
|
| KotOR 26 |
Leading Feint |
|
| KotOR 26 |
Noble Fencing Style |
|
| KotOR 27 |
Personal Affront |
|
| KotOR 27 |
Transposing Strike |
|
| KotOR 27 |
Ideologue Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Idealist |
|
| TFU 25 |
Instruction |
|
| TFU 25 |
Know Your Enemy |
|
| TFU 25 |
Known Dissident |
|
| TFU 25 |
Lead by Example |
|
| TFU 25 |
Influence Talent Tree
One of your greatest strengths is your ability to exert influence over your opponents.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Presence |
Others more easily "know who you are" and respond accordingly. |
- | Core |
You may demand the surrender of a weakened enemy. | Presence | Core | |
Your attacks cause panic in wounded prey. | Presence | Core | |
Your enemies are more easily routed. | Presence, Weaken Resolve | Core | |
Fluster |
|
| KotOR 26 |
Intimidating Defense |
|
| KotOR 26 |
Inspiration Talent Tree
Nobles are renowned for their ability to inspire their followers and urge them to greatness. You can often get results out of their friends, allies, and followers that other leaders cannot.
All of the talents in this tree are mind-affecting effects. Moreover, you can't use any of these talents on yourself.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Bolster Ally |
You can stiffen the resolve of a faltering friend. |
- | Core |
You can encourage your allies to focus their efforts in battle. | Bolster Ally, Inspire Confidence | Core | |
You cause your enemies to fall before your forces. | Bolster Ally, Inspire Confidence, Ignite Fervor | Core | |
Inspire Confidence |
Your allies are inspired by your presence in battle. |
- | Core |
Inspire Haste |
You can focus your friends when speed is of importance. |
- | Core |
Beloved |
|
| S&V 14 |
Inspire Zeal |
|
| SECR 44 |
Leadership Talent Tree
A born leader, you know how to take charge and lead your companions and followers to success.
All of the talents in this tree are mind-affecting effects. Moreover, you can't use any of these talents on yourself.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Born Leader |
You allies have great accuracy in under your command. |
- | Core |
Your battle advice lasts beyond the sound of your voice. | Born Leader | Core | |
~~Rally |
You can pull victory from the jaws of defeat. | Born Leader, Distant Command | Core |
Your allies will never break or surrender. | Born Leader | Core | |
Coordinate |
Your instruction inspires cooperation toward a common goal. |
- | Core |
You can entrust your actions to your allies without fear. | Born Leader, Coordinate | Core | |
Reactionary Attack |
|
| KotOR 26 |
Lineage Talent Tree
You lead a privileged life and reap the benefit of an upbringing beyond most citizens of the galaxy.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Connections |
You can easily acquire that which others find impossible. |
- | Core |
Educated |
Your instructors taught you a bit of everything. |
- | Core |
Sometimes you know more than even you think you do. | Educated | Core | |
Wealth |
Your credits flow easily and without limits. |
- | Core |
Engineer |
|
| SotG 16 |
Influential Friends |
|
| TFU 25 |
Powerful Friends |
|
| TFU 26 |
Loyal Protector Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Inspire Loyalty |
|
| TCW 23 |
Protector Action |
|
| TCW 23 |
Punishing Protection |
|
| TCW 23 |
Undying Loyalty |
|
| TCW 23 |
Provocateur Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Cast Suspicion |
|
| LE 27 |
Distress to Discord |
|
| LE 27 |
Friend or Foe |
|
| LE 27 |
Seize the Moment |
|
| LE 27 |
Stolen Advantage |
|
| LE 28 |
True Betrayal |
|
| LE 28 |