Scout
Base Level | Attack Bonus | Class Features |
---|---|---|
1 |
+0 |
Defense Bonuses, Scout Starting Feats, Scout Talent |
2 |
+1 |
Scout Bonus Feat |
3 |
+2 |
Scout Talent |
4 |
+3 |
Scout Bonus Feat |
5 |
+3 |
Scout Talent |
6 |
+4 |
Scout Bonus Feat |
7 |
+5 |
Scout Talent |
8 |
+6 |
Scout Bonus Feat |
9 |
+6 |
Scout Talent |
10 |
+7 |
Scout Bonus Feat |
11 |
+8 |
Scout Talent |
12 |
+9 |
Scout Bonus Feat |
13 |
+9 |
Scout Talent |
14 |
+10 |
Scout Bonus Feat |
15 |
+11 |
Scout Talent |
16 |
+12 |
Scout Bonus Feat |
17 |
+12 |
Scout Talent |
18 |
+13 |
Scout Bonus Feat |
19 |
+14 |
Scout Talent |
20 |
+15 |
Scout Bonus Feat |
Starting Features
- Abilities
- Most of the scout's key skills rely on Dexterity, Intelligence, and Wisdom. Strength is also useful for the scout trained in athletic skills.
- Hit Points
- Scouts begin play at 1st level with a number of hit points equal to 24 + their Constitution modifier. At each level after 1st, scoundrels gain 1d8 hit points + their Constitution modifier.
- Class Skills
- Scouts begin play at 1st level with 5 + their Intelligence modifier of trained skill chosen from the following list of class skills - Athletics, Endurance, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Security, Stealth, and Survival.
- Force Points
- Scouts gain a number of Force Points equal to 5 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force Points left over from previous levels are lost.
- Credits
- A 1st-level scout starts play with 3d4 x 250 credits.
Class Features
Defense Bonuses
At 1st level, you gain a +1 class bonus to your Fortitude Defense and a +2 class bonus to your Reflex Defense.
Scout Starting Feats
At 1st level, you gain the following bonus feats- Shake It Off*, Weapon Proficiency (Blasters), Weapon Proficiency (Simple Weapons), and your choice of one of the following: Skill Training or Skill Focus.
- You must meet the prerequisite of this feat (minimum Constitution 13 and trained in the Endurance skill) to gain it.
Scout Bonus Feat
At each even-number level (2nd, 4th, 6th, etc.) you gain a bonus feat. This feat must be selected from the following, and you must meet any prerequisites for that feat.
Bonus Feat | Prerequisites | Benefit |
---|---|---|
Armor Proficiency (heavy) |
Armor Proficiency (light), Armor Proficiency (medium) |
No penalty on attacks and no armor check penalty while wearing light, medium, or heavy armor. |
Armor Proficiency (light) |
|
No penalty on attacks and no armor check penalty while wearing light armor. |
Armor Proficiency (medium) |
Armor Proficiency (light) |
No penalty on attacks and no armor check penalty while wearing light or medium armor. |
Careful Shot |
Point Blank Shot, base attack bonus +2 |
If you aim, gain +1 bonus on the attack roll. |
Deadeye |
Point Blank Shot, Precise Shot, base attack bonus +4 |
If you aim, deal extra damage. |
Dodge |
Dex 13 |
Gain a + 1 dodge bonus to Reflex Defense against a selected target. |
Far Shot |
Point Blank Shot |
Range penalties for short-, medium-, and long-ranged attacks are reduced. |
Linguist |
Int 13 |
Gain bonus languages equal to 1 + your Int modifier (minimum 1). |
Mobility |
Dex 13, Dodge |
Gain +5 dodge bonus to Reflex Defense against some attacks of opportunity. |
Point Blank Shot |
|
+ 1 bonus on ranged attacks and damage against point blank foes. |
Precise Shot |
Point Blank Shot |
No -5 penalty for shooting into melee. |
Rapid Shot |
Str 13, base attack bonus + 1, proficient with weapon |
Take a -2 penalty on a ranged attack roll to deal +1 die of damage. |
Running Attack |
Dex 13 |
Move before and after making an attack. |
Skill Focus |
|
Gain +5 competence bonus on skill checks with one trained skill. |
Skill Training |
|
You become trained in one class skill. |
Sniper |
Point Blank Shot, Precise Shot, base attack bonus +4 |
You ignore soft cover when making a ranged attack. |
Vehicular Combat |
Trained in Pilot |
Negate one attack per round against the vehicle you're piloting. |
Weapon Proficiency (Advanced Melee Weapons) |
|
Ignore -5 penalty on attack rolls with advanced melee weapons. |
Scout Talent
At 1st level and every odd-numbered level thereafter (3rd, 5th, 7th, etc.), you select a talent from any of the following talent trees. You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicted.
Awareness Talent Tree
You are exceptionally good at noticing things and avoiding perilous situations.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Acute Senses |
You are more skilled than most at perception. |
- | Core |
You can swiftly track your prey. | Acute Senses | Core | |
You are fast to battle. | Acute Senses | Core | |
You are difficult to ambush. | Acute Senses, Improved Initiative | Core | |
You cannot be out-flanked. | Acute Senses, Improved Initiative, Uncanny Dodge I | Core | |
You are adept at shooting through concealment. |
- | Acute Senses | |
Reset Initiative |
|
| TFU 28 |
Weak Point |
|
| KotOR 28 |
Camouflage Talent Tree
You learn quickly how to blend in with your environment.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Improved Stealth |
You are more stealthy than most. |
- | Core |
You can move both swiftly and silently. | Improved Stealth | Core | |
You make the most of available concealment. | Improved Stealth, Total Concealment | Core | |
Fringer Talent Tree
You're especially skilled at "getting by" on backwater worlds.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Barter |
You are an expert haggler. |
- | Core |
Fringe Savant |
You are adept at making the most of your luck. |
- | Core |
Long Stride |
You are adept at swift movement while unencumbered. |
- | Core |
Jury-Rigger |
You are an expert at jury-rigging your equipment. |
- | Core |
Flee |
|
| SNV 17 |
Keep It Together |
|
| SNV 17 |
Sidestep |
|
| SNV 17 |
Surge |
|
| SNV 17 |
Swift Strider |
|
| SNV 17 |
Hyperspace Explorer Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Deep-Space Gambit |
|
| KotOR 28 |
Guidance |
|
| KotOR 28 |
Hidden Attacker |
|
| KotOR 29 |
Hyperspace Savant |
|
| KotOR 29 |
Vehicle Sneak |
|
| KotOR 29 |
Reconnaissance Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Close-Combat Assault |
|
| TCW 25 |
Get Into Position |
|
| TCW 25 |
Reconnaissance Actions |
|
| TCW 25 |
Reconnaissance Team Leader |
|
| TCW 25 |
Spy Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Blend In |
|
| TFU 28 |
Improved Surveillance |
|
| TFU 28 |
Incognito |
|
| TFU 28 |
Intimate Knowledge |
|
| TFU 28 |
Surveillance |
|
| TFU 28 |
Traceless Tampering |
|
| TFU 28 |
Surveillance Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Advanced Intel |
|
| TCW 25 |
Hidden Eyes |
|
| TCW 25 |
Hunt the Hunter |
|
| TCW 25 |
Seek and Destroy |
|
| TCW 25 |
Spotter |
|
| TCW 25 |
Survivor Talent Tree
As an explorer of dangerous places, you are trained to react to danger swiftly and adroitly, as well as navigate difficult terrain and reduce damage.
Talent | Brief | Prereqs | Source |
---|---|---|---|
Evasion |
You are adept at evading attacks against an area. |
- | Core |
Extreme Effort |
You are capable of extreme feats of strength. |
- | Core |
Sprint |
You are exceptionally swift on your feet. |
- | Core |
Surefooted |
You are adept at travel through treacherous terrain. |
- | Core |
Versatility Talent Tree
Talent | Brief | Prereqs | Source |
---|---|---|---|
Adapt and Survive |
|
| LE 30 |
Defensive Protection |
|
| LE 30 |
Quick on Your Feet |
|
| LE 30 |
Ready and Willing |
|
| LE 30 |
Unbalancing Adaptation |
|
| LE 30 |