Vibrobayonet
Equipment (Weapons)/Melee Weapons
Advanced Melee Weapons | Cost | Damage | Stun Damage | Weight | Type | Availability | Source |
---|---|---|---|---|---|---|---|
Medium | |||||||
Vibrobayonet |
350 |
2d6 |
- |
1 kg |
Piercing | Licensed | Core |
When mounted on a rifle, a vibrobayonet allows you to use a rifle as a potent melee weapon. Even if you used the rifle to make a ranged attack on your last turn, you still threaten squares within your reach as long as your rifle has a mounted vibrobayonet, and you can use it to make attacks of opportunity. A vibrobayonet requires two hands to use when mounted on a rifle.
A vibrobayonet cannot be used when mounted on a rifle with a folded stock. A vibrobayonet detached from a rifle functions as a vibrodagger; a mounted vibrobayonet deals more damage than the vibrodagger because of the added leverage and bulk.
A vibrobayonet requires an energy cell to operate. (Its power does not drain energy from the rifle's power pack.)