Barbarian

Lorem ipsum dolor.

Special Abilities

Unarmored Defense

Gain your Con bonus to AC when wearing no armor, or armor with which you are proficient.

When wearing light or no armor, gain your proficiency bonus to AC.

Preternatural Senses

You gain an uncanny sense of when things nearby aren't as they should be giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

You are at home in the wild, and cannot get lost while traveling, even in unfamiliar territory. You can always find food, water, and shelter, if there is any to be had. You can use the following maneuver:

  • Detect Beasts: 1 action, concentration; you detect the position of all beasts and natural creature within 30-ft, even if you cannot see or hear them. In a natural environment, the area of effect is 120 ft.

Rage

Flavor text goes here.

Gain rage as follows:

  • +1 each time you are hit for damage
  • +1 each time you miss with an attack
  • +1 each time someone attempts to control you (charm, compel, push/pull, trip, grapple, net, movement reduction, etc)

Each of the above can only happen once/rd.

All rage is lost at the end of an encounter.

You gain the following abilities:

  • Berserk: immediate action, costs 1 rage; you enter a state of berserker rage. On turn start, you spend 1 rage to keep the effect going; if you're out of rage, it ends. You cannot end it voluntarily. Gain the following traits in this state:
    • add proficiency bonus to melee damage rolls
    • resistance to nonmagical damage
    • advantage to any Strength saves or checks
    • immune to effects based on fear or pain
  • Unstoppable: immediate action, costs 1 rage; you attempt to end any effect that controls your will, or limits your movement or actions. Roll a Strength save against the effect (if needed, DM can provide a DC); on success, you are free. Does not work against natural unconsciousness or death. May only attempt once per round per effect.
  • Power Attack: when using any melee attack or maneuver, you may spend 1 point of rage to add +100% bonus damage.

Fast Movement

You gain 10 ft of movement at level 3.

At level 7, you gain a climb, jump, and swim speed equal to half your walking speed.

(Jump speed means you can take a single leap of up to your max jump speed, not provoking attacks, with no need of contact with the earth other than the start and end square of the jump, superceding normal jump rules)

Anger Management

You gain the ability to end berserker rage voluntarily, as well as the ability to maintain your rage after an encounter ends. You now have a maximum Rage equal to 2 per Barbarian level.

Also:

  • The number of times each rage gaining event can happen per round is now unlimited.
  • You may spend additional points of Rage when using Unstoppable to re-roll. A natural 1 means you cannot use Unstoppable on that effect again that round.
  • You may use Power Attack on bonus attacks when using Extra Attack.

Instinct

Your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

You can use the following maneuver:

  • Detect Danger: 1 action, concentration; you detect the position and type (e.g. humanoid, undead, etc) of all creatures who might pose a threat within 30-ft, even if you cannot see or hear them. In a natural environment, the area of effect is 120 ft.

Frenzy

You may enter a higher state of berseker rage known as frenzy. It grants the same benefits as Berserk, plus:

    • inflict maximum damage with melee damage dice
    • resistance to all damage
    • immune to charm, compulsion, push/pull and movement-impairing effects
    • costs 3 rage to start and 3 per round to maintain

In a frenzy you may use the following abilities:

  • Diehard: Upon reaching 0 hit points, you may immediately spend 10 rage (if available) to restore yourself to half your max hit points. This adds one level of Exhaustion. The rage cost of this ability is multiplied by your current level of exhaustion.
  • Hulk Smash: Move action; you move at normal speed, smashing down any barriers in the way. Roll a Strength check (with proficiency) and add your current Rage total; any object with fewer than that many HP breaks, allowing you passage through it.

Endless Rage

With this ability, you gain Rage for being enraged:

  • When you start a turn while in a berserker rage, gain 1 Rage.
  • When you start a turn while in a frenzy, gain 2 Rage.
  • When you spend Rage on an ability, and that ability fails, you immediately regain the Rage you spent on it.

Cold Rage

You always gain the benefits of Berserk. The maintenance cost of Frenzy is now only 2 rage per round (and 2 to start).

Paths

TBD

Equipment

Starting equipment: wtf ever.

Armor

Sark

A mantle of hide, skinned from a beast, complete with taxidermied head. A form of armor less about protection, and more about intimidation. All sarks are free, but you must kill and skin the beast yourself. Sarks are light armor, and do not disadvantage stealth.

Sark AC Notes

Bear, wolf, etc

12 + Dex

Available as starting equipment

Lion, dire wolf, brown bear

13 + Dex

Advantage to intimidation

Dire boar, polar bear, rhino

14 + Dex

Advantage to intimidation

Basilisk, manticore, owlbear, winter wolf

15 + Dex

Minor magical properties

Chimera, wyvern

16 + Dex

Magical properties

Drake (young dragon)

17 + Dex

Magical properties, energy resistance

files
  • (up)
  • (cur)
  • 5e Feats
  • 5e Items
  • A Recent History of the Realms
  • Anastasia of Thay
  • Arcane Brotherhood
  • Archetype: Brutal Scoundrel
  • Ardeep Forest
  • Ardeep
  • Artificer
  • Ascalhorn
  • Athalantar
  • Aurora Phaundal
  • BFS1-3b
  • BFS1-3c
  • Baelrun Hammerhand
  • Baelrun
  • Barbarian
  • Barony of Starnaer
  • Barony of Steeping Falls
  • Barony of Vaelendaer
  • Blood From Stones
  • Bronwyn Daggerford
  • Calandor
  • Calendar of Harptos
  • Calimport
  • Calliope Forgecrown
  • Campaigns
  • Cassandra Forgecrown
  • Chessenta
  • Cleric of Undeath
  • Coalition of the Willing
  • Cormyr
  • Council of Man
  • Crescent of Jannath
  • Cromm Redhand
  • Cult of the Dragon
  • Current Events
  • D5H1-7
  • Daggerford
  • Damara
  • Dardath
  • Dead Rats
  • Death Knight
  • Delantar
  • Delimbiyran
  • Dominance
  • Dragan Vasska
  • Dragonborn
  • Dragonspear Castle
  • Duchy of Calandor
  • Duchy of Daggerford
  • Duchy of Scathril
  • Earthfast
  • Eldrar Forgecrown
  • Elembar
  • Elorfindar Floshin
  • Entropic Reaper
  • Evereska
  • Fantasy Costco
  • Filarion Floshin
  • Floshin Estates
  • Forgecrown
  • Forlorn Hills
  • Games of the Olympiad
  • Ghoul
  • Gwydion pen Dafwyd
  • Heltharn
  • Hemophage
  • High Moor
  • History
  • HoT2-1
  • HoT2-5
  • HoT2-6
  • Home
  • House Aelorothi
  • House Floshin
  • House Kaine
  • House of Stone
  • Hunnabar
  • Idriane Forgecrown-Heltharn
  • Illusk
  • Impiltur
  • Kingdom of Man
  • Knights of the Sword Coast
  • Kyrin Lothandrien
  • Lizard Marsh
  • Llewellyn Longhand
  • Loravatha
  • Lower Delimbiyr Vale
  • Luskan
  • Marshall Hillert
  • Mezzrym
  • Misty Forest
  • Morlin Castle
  • Most Powerful Spellcasters
  • Mulhorand
  • Mummy
  • Mythallar
  • Necromancer
  • Netherese
  • Neverwinter
  • Notable Characters - Duchy of Daggerford
  • People
  • People
  • Phalorm
  • Phandalin
  • Pwyll Daggerford
  • Qilue Veladorn
  • Raithen Nightsong
  • Realm of Three Crowns
  • Recent History
  • Reconciling Time
  • River Delimbiyr
  • Roll of Years
  • Ruathym
  • Scathril
  • School of Chronomancy
  • Sembia
  • Severin Silrajin
  • Shade (Andrew Ochtinsky's conflicted copy 2016-05-18)
  • Shade
  • Shadow
  • Shaman
  • Silver Marches
  • Skeleton
  • Skullport
  • Sophia Lauviger
  • Special:Menu
  • Special:Style
  • Spellthief
  • Starnaer
  • Steam Punks
  • Svetlana Tells All
  • TSP Reward Log
  • Taera Shimmerstar
  • Targarth Longhorn
  • Tarn Urmbrusk
  • Tavaray
  • Test1
  • The Court of Empress Anastasia
  • The Dragon Has Five Heads
  • The Hour of Twilight (Andrew Ochtinsky's conflicted copy 2016-11-01)
  • The Hour of Twilight
  • The New World
  • The Shining Path
  • Thrym's Headsplitter
  • Tiberius Kaine
  • Unicorn Run
  • Vaelendaer
  • WDK Background
  • WDK
  • Way Down Below
  • Way Inn
  • Witch
  • Wraith
  • Year of Blue Fire
  • Year of Deaths Unmourned
  • Year of Forgiven Foes
  • Year of Lost Ships
  • Year of the Ring
  • Year of the Scroll
  • Year of the Tanarukka
  • Zhengyi
  • _badge
  • _home
  • _menu
  • _style
  • img
  • king’s tear
  • style
  • test
  • witch_test