Plot

Super-short version:

  • Attempted to get Kessra Tan'orthal's coin via diplomacy
  • Turns out her house had been assaulted by Dorina T'sarran and turned into vampires
  • Killed said vampires, saved the matron mother. Reward: coin
  • Lauzoril showed up, claiming he was now their ally. Qilue could not deny. He offered the Keeper's coin as a show of good faith. Hmmm...

Rewards

Drow Vampires

  • 3200 xp each
  • Drow fortress
  • Kessra's coin

Loot the Bodies

Ready valuables:

  • 6840 gp

Useful items:

  • 2 fine elven rapiers (mkt value: 500 gp each)
  • 2 fine elven longswords (mkt value: 500 gp each)
  • 5 fine elven daggers (mkt value: 200 gp each)

Magic items:

  • Dagger of flame (inflicts base dice as bonus fire damage on strike) (mkt value: 2000 gp)
  • Ioun Stone of Alertness (has blindsense 30 ft and +10 to Intuition, alerts you to danger) (mkt value: 4000 gp)
  • Cape of the Mountebank (see http://erza.bertball.io/5e/Tailoring) (mkt value: 5000 gp)

Dorina T'sarran

Plot stuff:

  • Holy symbol of Kiaransalee
  • Secret holy symbol of Sathana
  • "Prayer Book" of Sathana
  • Scroll of the Black Prophecies

Magic items:

  • Vestments of Faith
    • Moonweave: when you cast a healing spell, it is empowered by 1 level. When you cast any other spell, you are also healed for 1d4 points per Mana spent.
    • Superior quality: +2 AC (Base AC = 12 + Dex)
    • Special ability: when you cast any healing or support spell, you gain Absorb 10 (all) per Mana spent, stacking with the effect of previous spells.
    • Market value: somewhere around 30k
  • Lordly Ring
    • Increases Dominance by 5. Furthermore, willing creatures can imbue you with some of their dominance by pledging fealty to you and kissing the ring. This causes them to lose 1 Dominance and you to gain 1. This is permanent, unless the creature decides to break the pledge, in which case it reverts after 24 hours. You may increase your Dominance up to 1/level in this manner.
  • Amulet of Health
    • Sets Con score to 21
  • Greater Jewel of Protection
    • Reserve 3 Mana, gain +4 to AC if unarmored
  • Potion of Escape
    • When imbibed, you take on a gaseous form and can travel at 60 mph for 1 minute.
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