Ritual Description
Skill |
Knowledge (Religion) |
---|---|
Casting Time |
10 minutes |
Materials |
One living evil humanoid creature, whose soul is harnessed in the ritual |
Reagent Cost |
250 cp/level |
Creature Traits
A wraith has the following traits:
- Base traits as a controller minion of its level
- Incorporeal undead traits:
- Immune to disease, poison, and negative energy attacks
- Resist 100% (shadow), Vulnerable 100% (holy)
- Immune to critical hits
- Incorporeal (fly instead of walk, can pass through walls, no physical attacks)
- Unnatural Aura: Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
- Daylight Powerlessness: Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.
- Wraith Touch: At-will, std, melee touch; inflicts medium shadow damage plus 1d6 Con damage.