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Introduction
Artifice and the Fall of the Old Empire
People
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Dragon
Dwarf
Elf
Man
Outsider
Automaton
Cultures
Language
Organizations
Knightly Orders
Circle of Stone
The Illumina
Order of the Ring
The Listeners
The Oathkeepers
Wizards of the White Tower
Sisterhood of St. Devorah
Brotherhood of St. Kord
Order of St. Arja
Ordo Valentia
Nobility
Peerage of the Realms
Noble Houses
Life
Coin and Commerce
Coinage
Law
The Thirteen Laws
Time
History
Creation Myth
History of Man
History of Elf
Keeping Time
Junean Calendar
Grand Chronology
Places
Starting Locations
Geography
Nations and Lands
The Kingdom of the Sword
The Ascadian Empire
Tirnor
Dennoth
Uldenor
Kul Tiras
Holberg
Brinn
Valte
Obrith
The Ahrimid Empire
Elven Lands:
The High Forest
The Lake of Mists
The Ebon Isle
Major Cities
Orendon
Avila
Saillonne
Cardien
Kiernau
Planes
Faerie
Shadow
Chaos
Outer Night
Cosmology
Religion
The Great Church
Church of the One
The Gods of Sea and Stars
The Faces in Stone
Faerie Worship
Magic
Campaigns
Once and Future
The Reborn Heroes
Skies of Ascadia
Lords of Chaos
Chasing at Shadows
Caelum Bright
Info
Chedon Abbey
Winterburg
Uldenor
Orendon
Notable Kings of the Sword
Characters
Dalia Cinders
Fionnuala Brisen
HONN BRUNHAMR
Nyx Ecrologia
Tamlin Blackwood
Stories
The Lords Saga
Dev Notes
Factions
Regions
Obrith Dev
Language (Dev)
Races (Dev)
History (Dev)
Dev: History of Man on Tellandor
Power Sources (Dev)
Religion (Dev)
Map Redesign
Rules
Power Sources
Magical
Arcane
Divine
Church of the One God:
The True Flame
Sacred Lore
The Great Church:
Morrowyn's Grace
Primal
The Affinity
Channeling
Shifting
Shadow
Psionics
Quasi-Magical
Alchemy
Artifice
Enchanting
Inscription
Jewelcrafting
Gem Lore
Racial
Dragon
Dragonheart
Elf
Aura (Light)
Aura (Dark)
Skills
Power Skills
Bardcraft
Dead Links
Aura
Malevolence
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