History

One cannot easily view history on a grand scale if one is not a god. The best way to proceed is to learn the myth of creation, and the histories of each race. This is given below.

The sages of Oathkeep have striven to create a Grand Chronology and a new calendar. Their view of history aims to be neutral and objective, though it is built upon ages of partial and subjective lore. Their goal is to create a solid, fact-based history of the world through archaeological research and anthropological study, but this will take a long time, time they have not yet had.

Thus, the Grand Chronology is somewhat debated, and no race has truly adopted it above their own racial version of history.

Creation

Main Article: The Creation Myth

The Great Church describes the beginning of history thus:

  • In the beginning, the world was a primal chaos of pure elements, ruled by nameless, inhuman gods: the Chaos.
  • From the infinite possibilities of that chaos were born the True Gods, who defeated the Chaos and made a new world of order from it.
  • Into this new world, they bore children: the Great Dragons. They were the perfect children of the new world.
  • One among them, The Maker, did not agree with the perfection of the Dragons. He created a new race in his image: the Titans.
  • The Titans fought the Dragons for an age, and, at the urging of their gods, finally made peace with this understanding: to the Titans went the Earth and Fire, and to the Dragons was the Sky and the Sea.
  • Some of the Dragons, too proud to accept only half the world, decided to take Earth and Fire for themselves. They burrowed into the Earth, toward the Fire at its core, in an attempt to conquer it. But it conquered them. They became the Wyrms--evil, fire-breathing dragons who know only deceit and strife.
  • The war brought by some Dragons ignited a new conflict, deadlier than the last. Before it could consume the world, The Mother brought forth a new race to protect and preserve the world: the Eladrin.
  • As the two elder races fought and destroyed one another, the Eladrin preserved their fraction of the world, what they call Tellandor, the Last Land.
  • Not to be outdone, the Maker forged a new race, the Dvar, or Dwarves, an improvement on the Titans. They kept alive his dream of creating like creatures, those who build and reshape the world.
  • The Winged Dragons saw the wisdom of the Mother, and learned the ways she taught to her youngest children, the Eladrin. Their might diminished, but they learned words, and magic, and they took names and became a people.
  • The Titans, diminished by their wars, became lesser creatures, the Giants, and conquered the skies yielded them by the Dragons.
  • The three races of Tellandor, Elf, Dwarf, and Dragon, were joined by a fourth: the race of Man.
  • Thousands of years later, after many empires have risen and fallen, Man has established a great presence in Tellandor. It was a man who built Oathkeep, the City of Peace, but it is all races who keep its dream alive.

History of Man

:Main Article: History of Man

The Race of Man landed approximately 7,000 years ago, after migrating from another world across the sea. Since then, he has grown much; his earliest works were small cities barely worthy of the name, and his warriors carried stone weapons, but today, he is a force to contend with, whose craft of war and peace rival the other great races.

As man is wont to do, he formed many communities great and small over the millennia, flaring up and dying out so fast the other races couldn't be bothered to keep track of them. Only the great empires were worth their notice; the most enduring of them are the Kingdom of the Sword, the Junean Holds, and the Ahrimid Empire.

Through strength of arms, esprit de corps, and a strong talent for arcane magic, Man holds his own on the world stage, equal to the other great races.

History of the Elves

:Main Article: History of the Elves

Elves have dwelled in Tellandor since the age of Dragons and Titans. It is difficult to say exactly how long this is, but scholars believe it accounts for approximately 70,000 years of history.

In the early millennia, elven society was much different, as they lived in a world where colossal powers clashed in the skies and deep in the earth. Though elves are naturally immortal, they experienced many deaths, due either to direct confrontation with the elder races, or simply the indirect effects of their battles.

Thus, none of the elves who live today were actually alive during that time, with the possible exception of The Elven Queen, who is continually reborn in spirit throughout the ages.

While elves can live forever, they inevitably choose to pass after some time; this can vary, from a scant few centuries, to tens of thousands of years. Most elves pass after about 5,000 years. The reasons vary, but elves are often moved to pass by the accumulated grief of centuries; elves never truly forget the sorrows they have experienced in life, and, in time, those can outweigh the joys.

Thus, elves do have "generations", after a fashion, and subsequently they have developed ways of passing on knowledge of their history from one to the next. Their primary method for this is song; elven bards are the lorekeepers and historians of the race, charged with the sacred duty of remembering all who have passed, and all that has transpired. Such bards spend lifetimes carefully memorizing long tales, telling of the long lives and many deeds of those who cam before. The death of such a bard, having not passed on his knowledge to a successor, would be a terrible tragedy for the elves, and thus few elven bards take to the profession of adventuring.

History of the Dwarves

:Main Article: History of the Dwarves

History of Dragons

:Main Article: History of Dragons

files
  • (up)
  • (cur)
  • 13 Laws
  • Abel Beorn
  • Abel Cauth
  • Arc of Olorín
  • Arc of Olorín
  • Argard
  • Artifice and the Fall of the Old Empire
  • Aura (Dark)
  • Aura (Light)
  • Aura (Prime Skill)
  • Aura
  • Ayse Aslaney
  • BGC
  • Battle of Chedon
  • Battle of Sundered Hill
  • Black Cabal
  • Boots of Faerykind
  • Boots of Speed (greater)
  • Boots of Winter
  • Brinn
  • Caelum Bright
  • Caelum
  • Campaigns
  • Carlotta Valentia
  • Carlotta Valentinia
  • Cathedral of St. Elys
  • Chasing at Shadows
  • Chateau Hivernale
  • Chedon Abbey
  • Chedon
  • Church of the One God
  • Church of the One
  • Cloak of Moonless Night
  • Cloak of Winter
  • Coinage
  • Color Vision
  • Cosmology
  • Court of the Oath
  • Cregan Blackwood
  • Cultures
  • Dalia Cinders
  • Dalia of Chedon Abbey
  • Delilah bint-Asra
  • Dev Notes
  • Dev: History of Man on Tellandor
  • Divine
  • Dragon (Prime Skill)
  • Dragon
  • Dragonheart
  • Dwarf
  • Earl of Winterburg
  • Elder Tree
  • Elves of the Dreaming Vale
  • Elys Argard
  • Emmeline Brightflame
  • End in Fire
  • Esmeralda Kran va Ghora
  • Faces in Stone
  • Factions
  • Fallen Stars
  • Fiction:LoC1-1
  • Fiction:LoC1-2
  • Fiction:LoC1-3
  • Fiction:LoC1-4
  • Fiction:LoC1-5
  • Fionnuala Brisen
  • Flameweave Frock
  • Forgemaster's Toolbelt
  • Frozen Bay
  • GC
  • Gem Lore
  • Geography of the Kingdom of the Sword
  • Ghostwall
  • Giant-Friend
  • Giorgi va Ghora
  • Gjor Mennos
  • Gods of Sea and Stars
  • Grand Chronology
  • Guyan Soval
  • HONN BRUNHAMR
  • History (Dev)
  • History of Man
  • History
  • Horseshoes of the Zephyr
  • House Argard
  • House of Kiernauver
  • Houses of Obrith
  • Ileana Cosânzeana
  • Ileana Cosanzeana
  • Ileana Cosânzeana
  • Introduction
  • Ivan Kiernauver
  • Jade
  • Junean Calendar
  • Keeping Time
  • Kiernauver
  • Kiernov
  • Kingdom of the Sword
  • Knightly Orders
  • Kornelya Wagnar
  • Language (Dev)
  • Language
  • Laurent
  • Lens of the Focused Mind
  • Life
  • LoC Forum Text
  • LoC1-1
  • Lords of Chaos
  • Lothan du Varlyr
  • Lythe
  • Mageholds
  • Magic
  • Mainday Feast
  • Major Cities
  • Malevolence
  • Malre Ozress
  • Map Redesign
  • Menendara
  • Menendras
  • Money in Saillonne
  • Myron Hillard
  • Nations and Lands
  • Noble Houses
  • Nordheim
  • Nordrek
  • Notable Kings of the Sword
  • Nullstone Rod
  • Nyx Ecrologia
  • Nyx
  • ONF1-1
  • ONF1-1c Rewards
  • ONF1-2 Rewards
  • ONF1-2
  • ONF1-2a
  • ONF1-2b
  • ONF1-2c
  • ONF1-2d
  • ONF1-3
  • ONF1-3a
  • ONF1-4
  • ONF2
  • ONFx1-1
  • ONFx1-2
  • ONFx102
  • Obrith Dev
  • Obrith
  • Old Sites
  • Olorín
  • Olorín
  • Once and Future
  • Opening of the Ways
  • Ordo Valentia
  • Orendon
  • Orendras
  • Organizations
  • Peerage of the Realms
  • People
  • Places
  • Planes
  • Power Sources (Dev)
  • Power Sources
  • Psionics
  • Races (Dev)
  • Races
  • Regions
  • Religion (Dev)
  • Religion
  • Ring of Chameleon Power
  • Ring of Counterspells
  • Ring of Solar Fire
  • Rulenka Argard
  • Rules
  • Rycar Stone
  • Saillonne
  • Saska
  • Shadow
  • Sisterhood of St. Devorah
  • Skies of Ascadia
  • Skills
  • Special:Menu
  • Special:Style
  • TRH1-2
  • TRH1-5
  • TRH1-6
  • TRH1-7
  • TRH1-8
  • Tamlin Blackwood
  • Tamlin the Blackbird Bard
  • Tarenodhel Silverwing
  • Temp: Vistani
  • Test
  • The Church of the One God
  • The Creation Myth
  • The Ebon Isle
  • The Great Church
  • The Lords Saga
  • The Malocchio
  • The Reborn Heroes
  • The Sight
  • The Sorrowgate
  • The Thirteen Laws
  • The True Flame
  • The Undying Kingdom
  • The Wend
  • The White Tower
  • Theia voGerta
  • Theia
  • Time of Darkness
  • Time
  • Timepiece of the Chronomancer
  • Tristan Galaith du Varlyr
  • Tristan du Varlyr
  • Uldenor
  • Ulric Wagnar
  • VORN doBRAN
  • Vallgard
  • Valte
  • Varlyr
  • Vasile Baroescu
  • Vasile Borescu
  • Wendell Valentine
  • Winterburg
  • Witches of the Twisted Tower
  • Wizards of the White Tower
  • Zdravina voLomm
  • Zvardheim
  • Zylphia
  • _badge
  • _home
  • _menu
  • _style
  • _style
  • img