Regions

Geographical Regions

Lands of Man

Traditional "northern" lands
Region Location Terrain Description
The Ascade

Home islands of Ascadian Empire

Chain of rocky islands, many with shielded interiors and good harborage

Initial landing site of Man, according to legend.

Tirland

Continental lands nearest The Ascade; modern Tirnor

Rolling green hills, rocky white cliffs

First landing site of Man on continental Tellandor.

The Crowns

Mountains south of Tirland

Twin row of steep mountains

Site of modern Uldenor

The Crescent Vale

Valley between the twin ranges of The Crowns

Fertile valley ringed with dramatic peaks

Site of modern Uldenor

Galland

WNW of Tirland, further inland

Valley of fertile plains between The Crowns and The Thundercaps

Once lush with forests, home to elves. Modern Dennoth

The Silver Grass

W of The Crowns, SE of Obrith

Semi-arid grasslands

Border between "north" and "south" human lands

The Gates

Northernmost extent of The Blue Water

Pair of massive rivers flanking a narrow, rocky island

Long the traditional frontier of dwarven lands, ceded in the First Great War. Site of Menendara ducal capital.

The Morrowood

W of Galland, N of The Gates

High-altitude boreal/alpine forest ringed with steep hills

Long a sacred site to elves; home of Oathkeep, seat of Obrith

Traditional "southern" lands
Region Location Terrain Description

The Blue Sand

S of the Silver Grass, E of the Blue Water

Arid plains

Traditional name either from heavier rainfall than the Red Sands opposite, or from rich Sapphrock deposits (scholars debate)

The Aryanas

SE of the Blue Sand

Curved, finger-like parallel mountain ranges (viewed from top)

Traditional shelter to nomadic Ahrimins.

Al-Sayyakhar

In and around the Aryanas

Hot desert with abundant dunes

Mostly wastes; home to the legendary Great Worms.

The Endless Wastes

S of Al-Sayyakhar, SE of the Sailleen Cataract

Vast, vast tract of arid, desolate land

Long separated true north and south

The Sailleen Cataract

S of the Blue Water

Narrow strip of land separating the Blue Water from the Serpentine Sea

Revealed only during certain tidal cycles, save for a central island on which Saillone sits.

Juni Lands
Region Location Terrain Description

The Juni Delta

Far west end of Tellandor, in northern tropics

Vast swamp with little solid land

Original landing site of Juni settlers. Modern Kelth.

Hyliai

ESE of Juni Delta

Dense tropical forest

Per legend, conquered from "spirit folk", modern Hylian humans have some fey/elven traits

The Elder Terrace

N of Juni Delta

Steep mountain range

Offshoot of The Immortals, near-impassable; modern Tatung

The Great River

N of Hyliai, NE of Juni Delta

Fertile plains surrounding namesake river which feeds the delta.

Seat of modern Hin Empire.

The Isle of Jade

S of Hyliai

Large, forested island with smaller companions

Seat of modern Domhur

The Kurland Steppes

E of Hyliai

Wide, treeless plains

Traditional boundary between West and East; thousands of miles across at longest extent. Seat of modern Turgistan.

Elf

Region Location Terrain Description

The High Forest

N of the Thundercaps

  • Man
    • Trader Lord lands
    • The pirate crescent of Stuff
  • Elf
    • The High Forest
    • The Thundercaps
    • The Emerald Isle
    • The Lake of Mists (formerly the Misted Vale)
    • The White Cliffs
    • The Wend
  • Dark Elf
    • The Ebon Isle
  • Dwarf
    • The Immortals, The Immortal Valley, The Great Hall, The Dundran Vale, the Auld Highlands, the River Rock
  • Dragon
    • The Red Sand
    • The Bleak
    • The Shardlands
    • The Accaust
    • High Dragonmoot
  • Neutral
    • The Blue Water
  • Monstrous
    • The Immortals

Random Notes

  • A region that lives under the shadow of Terror: Uldenor?
    • origin of the Malevolence (the weird intelligent evil items that make you insane)

  • Austred, Kestred, Vallstred

Dwarf Lands

  • The Great Hall: once a place of legend, found to actually exist. Holds many tantalizing clues about the origin of dwarves. Hints of Ulduar?
  • The Dundran Vale: high up, verdant, peaceful, lots of mountain dwarves (aka half-giants)?

Dragon Lands

  • The Bleak: high-altitude, high-latitude lands. Not currently pictured on map?
  • The Accaust: very hot, shitty desert. Possibly the heart of the tropical desert south of the Blue Sand, very nasty.
  • The Shardlands: east bank, other side of mountains from Trade Lord lands. Lots of shards, not so many dragons. Another dead brood?
  • The Red Sand: west bank, opposite Blue Sand, yada yada. BTW, who the fuck lives in that valley?
  • Long-ass southern stretch of the immortals = what? Redraw?

Elf Lands

  • Expand elven forest to the NE. Mercatorize.
  • Add the Emerald Isle: some say the mystical homeland of elves, contains the "stairway to heaven", aka planar rift to faerie?
  • The White Cliffs oppose the landing of anyone sailing from the Emerald Isle. NE, then. Boreal, otherwise nice.
  • The Lake of Stars, deep in the valley (already pictured, NE of center).
  • The Wend, the east bank of the HiI'mNotTheHudson Bay?

Man Lands

Yeah, that doesn't sound gay.

Trader Lord lands:

  • The Hearth: birthplace of civilization, some say. River delta, jungle, far SSE of Oathkeep. Weird (now dead) dragon brood kept humans in thrall, monolithed them. Made shifters, weird experiments. Now avoided by Trader Lords.
  • The Jewels: series of islands streaming into the sea. Often acquired by the wealthy as symbols of power and influence.
  • The Veldt: vast savannah, ultimately linking up with the northern deserts (the Bleak, the Blue Sand, etc). Giraffes, zebra, plainstriders, etc. Some remnant of the original pre-dragon civilization.
  • The Stonelands: home of the Stone Men, who built the eponymous giant figures of stone in unknown eons. Now mostly wild lands, some natives find refuge here.
  • The Arms of the Goddess: twin mountain ranges that encircle the Valley of Life, long shielding it from northern influence.
  • The Glittering Coast: southeast of the Pirate Crescent, home to innumerable Blood Crystals, among other things.

Lands of the Kingdom of the Sword:

  • The Heartlands of Tirr: Tirnor, Daenoth, Ulden Caer, etc
  • The Crownlands: Obrith, Brinn, Valte...everything won in the Great War
  • The Umberlands: Ahrimid lands, Uldenor (?), etc
  • The Far Marches: The Mageholds, Kurland, everything claimed since the end of the Auld Empire
files
  • (up)
  • (cur)
  • 13 Laws
  • Abel Beorn
  • Abel Cauth
  • Arc of Olorín
  • Argard
  • Artifice and the Fall of the Old Empire
  • Aura (Dark)
  • Aura (Light)
  • Aura (Prime Skill)
  • Aura
  • Ayse Aslaney
  • BGC
  • Battle of Chedon
  • Battle of Sundered Hill
  • Black Cabal
  • Boots of Faerykind
  • Boots of Speed (greater)
  • Boots of Winter
  • Brinn
  • Caelum Bright
  • Caelum
  • Campaigns
  • Carlotta Valentia
  • Carlotta Valentinia
  • Cathedral of St. Elys
  • Chasing at Shadows
  • Chateau Hivernale
  • Chedon Abbey
  • Chedon
  • Church of the One God
  • Church of the One
  • Cloak of Moonless Night
  • Cloak of Winter
  • Coinage
  • Color Vision
  • Cosmology
  • Court of the Oath
  • Cregan Blackwood
  • Cultures
  • Dalia Cinders
  • Dalia of Chedon Abbey
  • Delilah bint-Asra
  • Dev Notes
  • Dev: History of Man on Tellandor
  • Divine
  • Dragon (Prime Skill)
  • Dragon
  • Dragonheart
  • Dwarf
  • Earl of Winterburg
  • Elder Tree
  • Elves of the Dreaming Vale
  • Elys Argard
  • Emmeline Brightflame
  • End in Fire
  • Esmeralda Kran va Ghora
  • Faces in Stone
  • Factions
  • Fallen Stars
  • Fiction:LoC1-1
  • Fiction:LoC1-2
  • Fiction:LoC1-3
  • Fiction:LoC1-4
  • Fiction:LoC1-5
  • Fionnuala Brisen
  • Flameweave Frock
  • Forgemaster's Toolbelt
  • Frozen Bay
  • GC
  • Gem Lore
  • Geography of the Kingdom of the Sword
  • Ghostwall
  • Giant-Friend
  • Giorgi va Ghora
  • Gjor Mennos
  • Gods of Sea and Stars
  • Grand Chronology
  • Guyan Soval
  • HONN BRUNHAMR
  • History (Dev)
  • History of Man
  • History
  • Horseshoes of the Zephyr
  • House Argard
  • House of Kiernauver
  • Houses of Obrith
  • Ileana Cosânzeana
  • Ileana Cosanzeana
  • Introduction
  • Ivan Kiernauver
  • Jade
  • Junean Calendar
  • Keeping Time
  • Kiernauver
  • Kiernov
  • Kingdom of the Sword
  • Knightly Orders
  • Kornelya Wagnar
  • Language (Dev)
  • Language
  • Laurent
  • Lens of the Focused Mind
  • Life
  • LoC Forum Text
  • LoC1-1
  • Lords of Chaos
  • Lothan du Varlyr
  • Lythe
  • Mageholds
  • Magic
  • Mainday Feast
  • Major Cities
  • Malevolence
  • Malre Ozress
  • Map Redesign
  • Menendara
  • Menendras
  • Money in Saillonne
  • Myron Hillard
  • Nations and Lands
  • Noble Houses
  • Nordheim
  • Nordrek
  • Notable Kings of the Sword
  • Nullstone Rod
  • Nyx Ecrologia
  • Nyx
  • ONF1-1
  • ONF1-1c Rewards
  • ONF1-2 Rewards
  • ONF1-2
  • ONF1-2a
  • ONF1-2b
  • ONF1-2c
  • ONF1-2d
  • ONF1-3
  • ONF1-3a
  • ONF1-4
  • ONF2
  • ONFx1-1
  • ONFx1-2
  • ONFx102
  • Obrith Dev
  • Obrith
  • Old Sites
  • Olorín
  • Once and Future
  • Opening of the Ways
  • Ordo Valentia
  • Orendon
  • Orendras
  • Organizations
  • Peerage of the Realms
  • People
  • Places
  • Planes
  • Power Sources (Dev)
  • Power Sources
  • Psionics
  • Races (Dev)
  • Races
  • Regions
  • Religion (Dev)
  • Religion
  • Ring of Chameleon Power
  • Ring of Counterspells
  • Ring of Solar Fire
  • Rulenka Argard
  • Rules
  • Rycar Stone
  • Saillonne
  • Saska
  • Shadow
  • Sisterhood of St. Devorah
  • Skies of Ascadia
  • Skills
  • Special:Menu
  • Special:Style
  • TRH1-2
  • TRH1-5
  • TRH1-6
  • TRH1-7
  • TRH1-8
  • Tamlin Blackwood
  • Tamlin the Blackbird Bard
  • Tarenodhel Silverwing
  • Temp: Vistani
  • Test
  • The Church of the One God
  • The Creation Myth
  • The Ebon Isle
  • The Great Church
  • The Lords Saga
  • The Malocchio
  • The Reborn Heroes
  • The Sight
  • The Sorrowgate
  • The Thirteen Laws
  • The True Flame
  • The Undying Kingdom
  • The Wend
  • The White Tower
  • Theia voGerta
  • Theia
  • Time of Darkness
  • Time
  • Timepiece of the Chronomancer
  • Tristan Galaith du Varlyr
  • Tristan du Varlyr
  • Uldenor
  • Ulric Wagnar
  • VORN doBRAN
  • Vallgard
  • Valte
  • Varlyr
  • Vasile Baroescu
  • Vasile Borescu
  • Wendell Valentine
  • Winterburg
  • Witches of the Twisted Tower
  • Wizards of the White Tower
  • Zdravina voLomm
  • Zvardheim
  • Zylphia
  • _badge
  • _home
  • _menu
  • _style
  • _style
  • img