Magic

There are many magical traditions in the lands of Tellandor, including Wizardry, Sorcery, Shamanism, Witchcraft, Pact Magic, and Worship.

The History of Magic

The history of magic explains the nature of the types of magic that exist today.

In the beginning, gods wielded magic, and man wielded none. That was what made a god a god and a man a man. But then, some learned to work the tools of the gods; thus came Witchcraft. By saying the words of power, by wielding the magical components, men could wield the power of gods, albeit in a miniscule form, and at great risk of retribution.

Some sought an alternate route; some contracted with the gods, to wield power on their behalf. Though gods are powerful, men are clever, and some profited well from this arrangement--about as many as suffered horribly under it. These were the first Warlocks.

As men came out of their primitive villages and began to form communities, the needs of the nation began to outweigh the needs of the tribe, family, and individual. Suddenly, there was a need for organization, for towns must be built, walls erected, and farms plowed. First among this new order were the Druids, whose hallmark was their unity as an organization; in their numbers, they found greater reliability in their magic than their forebears. They learned to appease those old gods who were quick to anger, and harness the strength of those who gave it willingly. This is how they learned to harness the power of harmony with nature.

As man evolved, and civilizations grew mighty, newer, greater gods emerged, expelling the old ones from their sight. These newer gods offered greater magic to their followers, but with stricter rules--the hard-and-fast moral codes of religion. From this development came the Priests.

As cities grew, wars intensified, and the cleverness of man was not limited to the art of smithing and siegecraft; some applied their minds to the advancement of magic to solve the problems of civilization. They drew from the wisdom of old witchcraft and developed a more structured and reliable form of magic, one that owed fealty to no god, to no moral code. Thus, the Wizards.

Finally, in the modern age, as man grows ever more clever, and explores ever vaster corners of the universe, there have emerged those who wield not the tools nor the words of magic, who cast not at the behest of gods nor primal forces, but for whom magic comes as naturally as it does for the gods themselves. These are the Sorcerers. As they would have it, they are the ultimate form of man's evolution, obseleting all who came before.

files
  • (up)
  • (cur)
  • 13 Laws
  • Abel Beorn
  • Abel Cauth
  • Arc of Olorín
  • Argard
  • Artifice and the Fall of the Old Empire
  • Aura (Dark)
  • Aura (Light)
  • Aura (Prime Skill)
  • Aura
  • Ayse Aslaney
  • BGC
  • Battle of Chedon
  • Battle of Sundered Hill
  • Black Cabal
  • Boots of Faerykind
  • Boots of Speed (greater)
  • Boots of Winter
  • Brinn
  • Caelum Bright
  • Caelum
  • Campaigns
  • Carlotta Valentia
  • Carlotta Valentinia
  • Cathedral of St. Elys
  • Chasing at Shadows
  • Chateau Hivernale
  • Chedon Abbey
  • Chedon
  • Church of the One God
  • Church of the One
  • Cloak of Moonless Night
  • Cloak of Winter
  • Coinage
  • Color Vision
  • Cosmology
  • Court of the Oath
  • Cregan Blackwood
  • Cultures
  • Dalia Cinders
  • Dalia of Chedon Abbey
  • Delilah bint-Asra
  • Dev Notes
  • Dev: History of Man on Tellandor
  • Divine
  • Dragon (Prime Skill)
  • Dragon
  • Dragonheart
  • Dwarf
  • Earl of Winterburg
  • Elder Tree
  • Elves of the Dreaming Vale
  • Elys Argard
  • Emmeline Brightflame
  • End in Fire
  • Esmeralda Kran va Ghora
  • Faces in Stone
  • Factions
  • Fallen Stars
  • Fiction:LoC1-1
  • Fiction:LoC1-2
  • Fiction:LoC1-3
  • Fiction:LoC1-4
  • Fiction:LoC1-5
  • Fionnuala Brisen
  • Flameweave Frock
  • Forgemaster's Toolbelt
  • Frozen Bay
  • GC
  • Gem Lore
  • Geography of the Kingdom of the Sword
  • Ghostwall
  • Giant-Friend
  • Giorgi va Ghora
  • Gjor Mennos
  • Gods of Sea and Stars
  • Grand Chronology
  • Guyan Soval
  • HONN BRUNHAMR
  • History (Dev)
  • History of Man
  • History
  • Horseshoes of the Zephyr
  • House Argard
  • House of Kiernauver
  • Houses of Obrith
  • Ileana Cosânzeana
  • Ileana Cosanzeana
  • Introduction
  • Ivan Kiernauver
  • Jade
  • Junean Calendar
  • Keeping Time
  • Kiernauver
  • Kiernov
  • Kingdom of the Sword
  • Knightly Orders
  • Kornelya Wagnar
  • Language (Dev)
  • Language
  • Laurent
  • Lens of the Focused Mind
  • Life
  • LoC Forum Text
  • LoC1-1
  • Lords of Chaos
  • Lothan du Varlyr
  • Lythe
  • Mageholds
  • Magic
  • Mainday Feast
  • Major Cities
  • Malevolence
  • Malre Ozress
  • Map Redesign
  • Menendara
  • Menendras
  • Money in Saillonne
  • Myron Hillard
  • Nations and Lands
  • Noble Houses
  • Nordheim
  • Nordrek
  • Notable Kings of the Sword
  • Nullstone Rod
  • Nyx Ecrologia
  • Nyx
  • ONF1-1
  • ONF1-1c Rewards
  • ONF1-2 Rewards
  • ONF1-2
  • ONF1-2a
  • ONF1-2b
  • ONF1-2c
  • ONF1-2d
  • ONF1-3
  • ONF1-3a
  • ONF1-4
  • ONF2
  • ONFx1-1
  • ONFx1-2
  • ONFx102
  • Obrith Dev
  • Obrith
  • Old Sites
  • Olorín
  • Once and Future
  • Opening of the Ways
  • Ordo Valentia
  • Orendon
  • Orendras
  • Organizations
  • Peerage of the Realms
  • People
  • Places
  • Planes
  • Power Sources (Dev)
  • Power Sources
  • Psionics
  • Races (Dev)
  • Races
  • Regions
  • Religion (Dev)
  • Religion
  • Ring of Chameleon Power
  • Ring of Counterspells
  • Ring of Solar Fire
  • Rulenka Argard
  • Rules
  • Rycar Stone
  • Saillonne
  • Saska
  • Shadow
  • Sisterhood of St. Devorah
  • Skies of Ascadia
  • Skills
  • Special:Menu
  • Special:Style
  • TRH1-2
  • TRH1-5
  • TRH1-6
  • TRH1-7
  • TRH1-8
  • Tamlin Blackwood
  • Tamlin the Blackbird Bard
  • Tarenodhel Silverwing
  • Temp: Vistani
  • Test
  • The Church of the One God
  • The Creation Myth
  • The Ebon Isle
  • The Great Church
  • The Lords Saga
  • The Malocchio
  • The Reborn Heroes
  • The Sight
  • The Sorrowgate
  • The Thirteen Laws
  • The True Flame
  • The Undying Kingdom
  • The Wend
  • The White Tower
  • Theia voGerta
  • Theia
  • Time of Darkness
  • Time
  • Timepiece of the Chronomancer
  • Tristan Galaith du Varlyr
  • Tristan du Varlyr
  • Uldenor
  • Ulric Wagnar
  • VORN doBRAN
  • Vallgard
  • Valte
  • Varlyr
  • Vasile Baroescu
  • Vasile Borescu
  • Wendell Valentine
  • Winterburg
  • Witches of the Twisted Tower
  • Wizards of the White Tower
  • Zdravina voLomm
  • Zvardheim
  • Zylphia
  • _badge
  • _home
  • _menu
  • _style
  • _style
  • img