Psion

Psion insert flavor text

Attribute Value
Hit Die d8
HP/level 5
Weapon Prof. None
Armor Prof. None
Saving Throws Con, Wis
Level Infusions Inventions Special Ability
1 1 1 Infusions, Inventions
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7
8 8 8
9 9 9
10 10 10
Level Infusions Inventions Special Ability
11 11 11
12 12 12
13 13 13
14 14 14
15 15 15
16 16 16
17 17 17
18 18 18
19 19 19
20 20 20

Infusions

They're spells that buff equipment.

Glossary:

Rank 1

Rank 2

Rank 3

Inventions

Thingies that do cool shit.

Each invention requires a Power Core. You have X of those (let's say 1 at 1st level, 3 by 7th level, pretty much caps out there), although they can be swapped between inventions out of combat.

Power Cores make the item work as described. However, they can be overcharged, allowing for a burst of power. After overloading a core, it (and the item it's slotted into) is useless for 1 round, after which its baseline power returns, and its overload ability goes on a recharge 33%.

Fix-it Hammer

(every artificer gets one for free)

Base abilities:

Dragonfire Gauntlet

Base abilities:

Enhancements

Rank 1

Rank 2

Rocket Boots

Baseline:

Enhancements

Rank 1

Rank 2

files
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  • 5e Artificer
  • Artificer 6e
  • Artificer B
  • Artificer Notes
  • Artificer