Weapons

Normal (non-magical) weapons are described herein.

Simple Melee Weapons

All characters have proficiency with simple weapons. Simple weapons inflict one of three damage types (bludgeoning, piercing, or slashing), and their basic mechanics are given by their weight using the table below.

Weapon Type Damage Ability Score Handedness
Light 1d6 Dex One-hand or offhand
Medium 1d8 Dex or Str One-hand
Heavy 1d10 Str Two-hand

Simple Ranged Weapons

All characters have proficiency with simple ranged weapons.

Weapon Type Damage Ability Score Handedness Range
Light 1d4 Dex One-hand or offhand 30/120
Medium 1d6 Dex or Str Two-hand 60/240
Heavy 1d8 Str Two-hand 100/400

Martial weapons

Martial weapons are made for war, designed for use by trained fighters. Only some classes have proficiency with these weapons.

Any given martial weapon uses the mechanics of a Simple Weapon (see above), with one additional modifier from the list below.

Modifier Description
Reach +1 square of reach, -1 damage die
Hefty +1 damage die, min 15 Str to wield (med/heavy only)
Parrying +2 AC vs melee
Hand-and-a-Half (heavy only) Can wield in one or two hands. In one, damage die decreased by 1.
Extended Range Double range (ranged weapons only)
Throwable Melee weapon doubles as ranged weapon of same category

Ranged Only

Modifier Description
Autofire Instead of normal fire, can spray in cone, Dex half

For example, a longsword is a medium slashing weapon with the Parrying ability. Thus, it inflicts 1d8 slashing.

Weapon Enhancements

TBD

=Magic Enchantments=

All weapons have one enhancement slot by default. Higher-quality weapons have more. Each magical enchantment takes up one slot.

==Elemental==

Enchantment Effect Resource Cost
Flaming Inflicts 1d6 bonus fire damage, or, if you spend 1 Mana, 3d6 fire plus 1d6 ongoing for 3 rds. 5 (major)
Frost Inflicts 1d6 bonus frost damage, or, if you spend 1 Mana, 3d6 frost plus chilled (half speed and damage) (Con 13 ends). 5 (major)
Shocking Inflicts 1d6 bonus lightning damage, or, if you spend 1 Mana, 3d6 lightning plus stunned for 1 rd (Con 13 negates). 5 (major)
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