Weapons
Normal (non-magical) weapons are described herein.
Simple Melee Weapons
All characters have proficiency with simple weapons. Simple weapons inflict one of three damage types (bludgeoning, piercing, or slashing), and their basic mechanics are given by their weight using the table below.
Weapon Type | Damage | Ability Score | Handedness |
---|---|---|---|
Light | 1d6 | Dex | One-hand or offhand |
Medium | 1d8 | Dex or Str | One-hand |
Heavy | 1d10 | Str | Two-hand |
Simple Ranged Weapons
All characters have proficiency with simple ranged weapons.
Weapon Type | Damage | Ability Score | Handedness | Range |
---|---|---|---|---|
Light | 1d4 | Dex | One-hand or offhand | 30/120 |
Medium | 1d6 | Dex or Str | Two-hand | 60/240 |
Heavy | 1d8 | Str | Two-hand | 100/400 |
Martial weapons
Martial weapons are made for war, designed for use by trained fighters. Only some classes have proficiency with these weapons.
Any given martial weapon uses the mechanics of a Simple Weapon (see above), with one additional modifier from the list below.
Modifier | Description |
---|---|
Reach | +1 square of reach, -1 damage die |
Hefty | +1 damage die, min 15 Str to wield (med/heavy only) |
Parrying | +2 AC vs melee |
Hand-and-a-Half | (heavy only) Can wield in one or two hands. In one, damage die decreased by 1. |
Extended Range | Double range (ranged weapons only) |
Throwable | Melee weapon doubles as ranged weapon of same category |
Ranged Only
Modifier | Description |
---|---|
Autofire | Instead of normal fire, can spray in cone, Dex half |
For example, a longsword is a medium slashing weapon with the Parrying ability. Thus, it inflicts 1d8 slashing.
Weapon Enhancements
TBD
=Magic Enchantments=
All weapons have one enhancement slot by default. Higher-quality weapons have more. Each magical enchantment takes up one slot.
==Elemental==
Enchantment | Effect | Resource Cost |
---|---|---|
Flaming | Inflicts 1d6 bonus fire damage, or, if you spend 1 Mana, 3d6 fire plus 1d6 ongoing for 3 rds. | 5 (major) |
Frost | Inflicts 1d6 bonus frost damage, or, if you spend 1 Mana, 3d6 frost plus chilled (half speed and damage) (Con 13 ends). | 5 (major) |
Shocking | Inflicts 1d6 bonus lightning damage, or, if you spend 1 Mana, 3d6 lightning plus stunned for 1 rd (Con 13 negates). | 5 (major) |