Psion

insert flavor text

Psionic Powers

You may be looking for Old Psionic Powers. This is the current version.

Learning Powers

Each level of Psion, you gain a new power at rank 1, or advance an existing power to a new rank 1 higher than previously.

Powers are written Like This. If not a hyperlink, it isn't a power.

Power Rank Minimum Psion Level
1 1
2 4
3 7
4 11
5 15

Manifesting Psionic Powers

Using psionic power is a skill that tests every aspect of your body and mind. You are proficient in this skill, naturally. Unlike other skills, it does not use a single ability score, but rather all 6, depending on the power you are manifesting.

Every psionic power has a Power Rating from 0 to 5. Powers of rank X have a rating of X, naturally. If you are using a higher-ranking modifier, that increases the Power Rating. For example:

When manifesting a psionic power, you always roll a Psionics skill check, which is an ability check of the type given by the power (example: Biometabolism is always a Con check), with proficiency. This sets the DC (if any) to resist your power, the AC hit (if any) for targeted powers, the DC to counterspell or dispel, etc.

What the power costs depends on the option the DM is using.

Option 1: Psychic Energy

You have 2 Psychic Energy per Psion level, restored entirely by a long rest. For each Short Rest, you can choose one power you are capable of casting and manifest your focus upon it--thereby, the next manifestation of that power is free.

Option 2: Skill Test

There is no Psychic Energy to expend. Instead, your skill check determines success, failure, and consequences.

In addition to setting the DC/AC, your skill check is a test to see if the power succeeds. The DCs are as follows:

Power Level Failure Mixed Total Success
1 1-4 5-14 15+
2 1-9 10-19 20+
3 1-14 15-24 25+
4 1-19 20-29 30+
5 1-24 25-34 35+

What are consequences?

Overclocking

Optional rule; you can use higher-level power modifiers than you know. Must pass the DCs, risk normal consequences, and suffer ability damage to the relevant ability equal to the P rating.

Rank 0 Powers

If a power is listed as Rank 0, you must still have Rank 1 proficiency to use it. However, it does not have a cost or consequences to manifest.

Biometabolism (Con)

Psychic Healing

Psychofeedback

Transfer mental power to the physical body.

Camouflage

Ectoplasmic Form

Become a fluid, a gas, insubstantial, or even crystalline. Rules TBD. Guidelines:

Metamorphosis

Change your form. Rules TBD. Guidelines:

Fusion/Fission

Become many, or many become one. (High level)

TBD

Psychokinesis (Str)

Force Projection

Contrary to popular belief, telekinesis isn't about making something magically move on its own through spooky action at a distance. It's much simpler--you are modifying the quantum properties of a generated force to translate its position in spacetime. That force has to come from somewhere, and the easiest source is your own body.

Force Modification

While you're messing with the fundamental quantum properties of force-carrying particles, why stop at telekinesis?

Pyrokinesis

This isn't the manipulation of fire--fire is a chemical reaction, and to "bend" it would imply that you can mess with air currents. Nifty, but highly situational.

This power is about converting other forms of energy into thermal energy, and manipulating thermal energy directly.

Cryokinesis

You extract thermal energy from a working medium, and convert the energy liberated into forces, or otherwise dissipate it. Complicated.

TBD

Psychoportation (Dex)

Speed Force

You move fast...but not because you're just so strong. Moving like the Flash would cause all sorts of bizarre side effects, and would require relativistic power sources. Every punch would be a nuclear bomb, but also just running forward would irradiate you to death.

No, you're moving fast because you're bending space and time. And moving fast is just the beginning.

Warp Bubble

Speaking of warping time and space:

Portal

You can create wormholes.

Dimensional Control

Planar Travel

Metacreativity (Int)

Astral Construct

You form pure thought into material form, albeit temporary.

Incarnation

The art of making certain duration-based (especially Concentration) powers permanent--usually by turning them into crystals (or perhaps animated pets).

Very TBD.

Temporal Manipulation

Disruption

Mess with chemical and molecular properties (disintegrate, transmutation, etc). Possibly reversible, to repair objects.

Hypercognition

Think REALLY fast. Examples:

Psychic Chirurgery

Given a helpless target, you delve into their mind.

Intellect Fortress

Psychic defense mode where you construct metaphysical defenses (thick walls, traps, sentries).

Clairsentience

Precognition

Remote Viewing

yep.

Sensitivity to Psychic Impression

Includes object reading.

Battle Meditation

Gain bonuses to attacks, defense, etc. On a large scale, help an army or fleet.

Blindsight

Does what it says on the tin.

Mind Blank

Psychic defense mode for self and others, involving nullifying all thoughts and emotions.

Low-level: conceal your thoughts, hide your psychic presence.

Mid-level: gain resistance to mental effects or actively suppress existing ones.

High-level: gain near immunity to mental effects.

Telepathy

Paths

Path Description
Psychic Warrior One who focuses psionic ability through martial arts
Metamind tbd
Medium tbd

Psychic Warrior

Level Ability
2 Psychic Weapon
6 Psionic Augmentation
10
14
18

Psychic Weapon

Psionic Augmentation

Metamind

Notes:

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