Armor Type Armor Class Strength Req Disadvantage Cost Other
Light 12+Dex 10 None 1sp
Medium 15+Dex 14 Stealth 5sp
Heavy 18+half Dex 18 All Dex checks 2gp Crit immune

Specific armor types (leather, chain, plate) etc, do not matter. H

Strength requirement is the minimum Strength modifier you must have in order to wear the armor without encumbrance.

Everything Below This Is Part of the WIP Magic Item System

==Baseline Cost==

===Item Quality=== {| !Quality !!Effect !!Resource Cost |- |Fine ||+1 AR, +1 slot ||5 (major) |- |Superior ||+2 AR, +2 slots ||10 (major) |- |Exceptional ||+3 AR, +3 slots ||15 (major) |- |Masterwork ||+4 AR, +4 slots ||20 (major) |- |Legendary ||+5 AR, +5 slots ||25 (major) |}

===Materials=== Work in progress. See [[Materials (WIP)]]

===Weight=== Heavier than heavy.

{| !Weight !!Effect !!Drawback !!Cost |- |Heavy +1 ||DR 5 ||+4 to Str minimum ||5 (major enhancement) |- |Heavy +2 ||DR 10 ||+8 to Str minimum ||10 (major enhancement) |- |Heavy +3 ||DR 20 ||+12 to Str minimum ||15 (major enhancement) |}

==Enhancements==

All armor has one enhancement slot by default. Higher-quality armor has more.

===Resistance=== Gain Resistance to the specified damage type.

{| !Type !!Cost |- |Bludgeoning ||5 (major enhancement) |- |Slashing ||5 (major enhancement) |- |Piercing ||5 (major enhancement) |- |Acid ||5 (major enhancement) |- |Thunder ||5 (major enhancement) |- |Fire ||10 (major enhancement) |- |Frost ||10 (major enhancement) |- |Lightning ||10 (major enhancement) |- |Necrotic ||15 (major enhancement) |- |Force ||15 (major enhancement) |- |Radiant ||15 (major enhancement) |}

===Bonus Defense=== Defense besides the basics.

{| !Enhancement !!Description !!Cost |- |Invulnerability ||Immune to nonmagical damage ||10 (exceptional enhancement) |- | |}

===Powers=== Cool powers!

{| !Enhancement !!Description !!Cost |- |Invisibility ||Gain 10 rds/day of invisibility ||5 (exceptional enhancement) |- |Etherealness ||Gain 10 rds/day of etherealness ||10 (exceptional enhancement) |- |Summonable ||Can don or doff as a bonus action, stored as worn item (bracer, belt, etc) ||5 (exceptional enhancement) |}

===Minor Enchantments=== These cost half as many slots (0 slots for one, 1 for two or three, 2 for four or five, etc)

{| !Enhancement !!Description !!Cost |- |Glamered ||Illusion makes it look like something else. ||5 (major enhancement) |- |Silenced ||Removes Stealth disadvantage from medium armor. ||10 (major enhancement) |- |Suppressed ||Removes Stealth disadvantage from heavy armor. ||15 (major enhancement) |}

Also check out [[Inscribe Rune]]

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