Empathy
Empathy is a Charisma-based skill available only to Psions.
Uses
Empathic Awareness
Swift, concentration; you open your mind to empathic input. Thereafter, you sense the emotional state of all beings with minds capable of emotion within range.
At any given time, you detect the emotions of all within the area. You don't necessarily know which emotions belong to whom, or where the being currently is.
As a standard action, you may roll a Perception check to narrow down a particular emotional state to a creature you can see, or a location within range if you cannot see the creature. As long as you maintain awareness of that target, you can continue to associate their emotions with them. If you become unaware of that creature, you have to re-establish awareness with another standard action and Perception check. If you cannot see them, you cannot be aware, so when pinpointing the location of a creature's emotions, you can only be sure they were in that position in that moment; if they move thereafter, you are not automatically aware they did.
Empathic Bond
Swift, touch, concentration; you join your mind with the target, forming an emotional bond. Both of you become aware of the others emotions while maintaining concentration and touch. If the subject is unwilling, you must first land a successful touch attack, and they are allowed a Charisma save to end the effect.
This doesn't do much, but it feels nice.
Implant Emotion
Std, touch, concentration; you thrust a chosen emotion into the target's mind. If unwilling, they are allowed normal defenses against your touch attack. All effects allow a Cha save to end.
- Fear: subject is afraid. Naturally, they assume all creatures who are not known allies (such as you and your party) are to blame, and they must prioritize retreat and the safety of themselves and their allies over offensive actions. They will fight if cornered, but if there is a reasonable way to escape combat, they will do so.
- Attraction: subject is attracted to you. If in a reasonable position to do so, subject will attempt to endear themselves to you, in accordance with their personal situation and ethics. For example, a faithfully-partnered creature may lightly flirt or just act very positively without overtly pursuing you, as it would be against their nature. An aromantic creature will simply try to befriend you. Those who are inclined may seek romance or other favors from you. If in combat, or otherwise in a very unreasonable position, they will realize these actions are not worth taking right now, and this effect will have only roleplay consequences with no change to their actions.
- Rage: subject is enraged, and will attack anyone who they were already hostile toward, preferring melee attacks, even if that is not their normal forte. If not in active hostility, they will attempt to instigate such with whoever they have the worst relationship with. For instance, a target in the presence of their allies who considers you a neutral party would think of you as their "worst" relationship and try to start a fight, including trying to goad their allies into helping. If they happen to feel unfriendly toward their allies, but merely neutral toward you, they may attack the ally instead, possibly even entreating you to join in if it makes any sense.
Calm Emotion
Std, touch; remove strong emotion, touch attack if unwilling, Cha negates if unwilling.
Techniques
- Eyebite: Increase touch-range Empathy effects to eye contact within range.