Classless
It's not really classless, but it's a fair approximation using three classes: Warrior, Practitioner, and Enhanced.
Basics
Each Level
Attribute | Warrior | Practitioner | Enhanced |
---|---|---|---|
Hit Die | d12 | d6 | d10 |
HP/level | 7 | 4 | 6 |
Mana | 0 | 2 | 1 |
Spells Known | 0 | 2 | 0 |
Maneuvers | 2 | 0 | 0 |
Superpowers | 0 | 0 | 1 |
First Level only
Attribute | Warrior | Practitioner | Enhanced |
---|---|---|---|
Bonus HP | 5 | 2 | 4 |
Weapon Prof. | All | None | tbd |
Armor Prof. | All | None | tbd |
Skills | tbd | tbd | tbd |
Saving Throws
- Warrior: pick 2 of Str, Dex, Con
- Practitioner: pick 2 of Int, Wis, Cha
- Enhanced/Multiclass: just pick 2
Ability Score Improvements / Feats
- Practitioner: 1 per 4, caps at +5, as usual
- Enhanced: 1 per level, no cap, can't repeat adajacent levels
- Warrior: 1 per 3, caps at +5
Warrior Abilities
Maneuvers
TBD. You know the drill:
- Cleave
- Power Attack
- Battlemaster shit
- Sneak Attack
- Ranger/monk/barbarian shit
- etc...nobody cares
Enhanced Abilities
Superpowers
The kind of things that you'd think would be in a monster class, but frankly, these abilites have an insane degree of overlap. In many ways, this is the "monster" class.
Types of superpowers:
- Basic but useful, e.g.
- Resist
- Special attacks
- Movement types
- Talent trees, e.g.
- Lifedrain (vampire)
- Infernal
Practitioner
Spellcasting
- Spellcraft skill: 1d20 + Int + prof. bonus
- Used to cast spells, set DCs, counterspell, etc
- Mana
- Base amount determined by levels (e.g. 2/lev)
- When you take a short rest, you can regain 1 Mana per rank. Can use this ability once per Wis bonus per day (can combine multiple into a single short rest, similar to Hit Dice)
- Damage
- Light: 1d4/rank + Cha + prof
- Med: 1d8/rank + Cha + prof
- High: 1d12/rank + Cha + prof
- Max spell level
- As wizard
Spell List
All spells are organized into schools, then disciplines, for ease of categorization. There are no restrictions on which schools and disciplines you have access to. Max spell level still applies, natch.
Schools and Disciplines
- Conjuration
- Teleport
- Planes
- Dimensions
- Elementalism
- Air
- Earth
- Fire
- Frost
- Lightning
- Paraelemental
- Water
- Evocation
- Color
- Force
- Radiance
- Shadow
- Invocation
- Animal
- Divinity
- Ethereal
- Faerie
- Infernal
- Plants
- Summoning
- Weather
- Mentalism
- Divination
- Empathy
- Glyph
- Illusion
- Metacreativity
- Telepresence
- Time
- Necromancy
- Death
- Disease
- Drain
- Undeath
- Thaumaturgy
- Blood
- Healing
- Transmutation