Mageblade: pretending not to be an Eldritch Knight since 2021
Spells
At level 2, you gain the Spellcraft (Int) skill, and can cast spells.
- Spell list: wizard/sorcerer
- Spells known: 1 per level plus cantrips plus spellbooks acquired
- Mana: 1/level
Fighter Level | Cantrips Known | Max Spell Level | Max Mana Per Spell |
---|---|---|---|
2-5 | 2 | 1 | 2 |
6-9 | 3 | 2 | 4 |
10-13 | 3 | 3 | 6 |
14-17 | 3 | 4 | 8 |
18+ | 3 | 5 | 10 |
Runeblade
At level 6, you can imbue runes into your blade.
- Rune of Flame: reserves 1 mana. Grants 1 die of fire damage on hit, plus same ongoing 3 rds.
- Rune of Force: reserves 1 mana. Grants push 5 with each hit, strikes as force damage.
- Rune of Lightning: reserves 1 mana. Grants 1 die of lightning damage on hit, plus reach 3 (although you physically move on each attack).
- Rune of Ice: etc etc
10th level ability
14th level ability
18th level ability
Spells
Cantrips
- To Arms: summons weapon(s) and armor
- Force Shield: weightless large shield (requires hand)
1st Level
- Symbol of Binding: Swift, ranged; subject is summoned to a location within melee range, and cannot exit it through physical means (Cha ends).
2nd Level
- Refuge of Force: Std, close burst 3, concentration; enemies are pushed outside of area, then a wall of force surrounds the radius. The wall has as many Hit Points as your Max HP, but ends if you leave the area.
3rd level
- Dancing Blade: Swift, ranged, concentration; you summon a magical copy of your weapon. When you take attack actions, it does too. It can move up to 6 squares per round, and can attack any valid target. It inflicts 1d8+Str force damage with each hit. It can parry and threaten areas.