Sense Emotion: At will, you sense emotions within range. Without focusing, you sense all emotions in range simultaneously, similar to hearing all nearby sounds.
By spending a swift action to focus, you can separate each source of emotions, matching them to known subjects, or, if the emotions are coming from targets you are unaware of, you note the number of nearby targets you hadn't already noticed.
By spending a standard action to further focus, you can pinpoint the exact location of each source of emotions.
Cause Emotion: At-will, ranged; you impose a chosen emotion on the subject. Choose:
Fear: subject is frightened, Wis ends.
Love: subject treats you as a loved one, defending you against harm, though preferring not to harm other allies unless forced to. Wis ends.
Anger: subject is driven to anger, attacking anyone they would have previously had negative feelings about, and becoming unfriendly toward anyone else besides their allies and close relations. If they were already attacking in anger, they become incensed, gaining advantage to attacks, but disadvantage to defense rolls and saves; Wis ends.
Calm: angry subject becomes unfriendly (negated if attacked further). Unfriendly subject becomes neutral. Can also remove hostile emotion effects, cancel rage, etc.
Courage: negates fear effects.
Basic emotions: none of these necessarily have an in-combat effect, but may have effects per DM adjudication, depending on the context:
Joy
Disgust
Sadness
Rank 2
Cause Emotion, but area effect.
Intense Emotion: as Cause Emotion, but supernaturally intense:
Terror: subject is panicked, Wis mitigates to frightened.
Fatal Attraction: subject is obsessed with you and will fight anyone, even allies, to defend or please you. Wis mitigates to mere Love.
Frothing Rage: subject mindlessly attacks all targets around them regardless of allegiance, with advantage to all attacks and disadvantage to all defenses. Wis mitigates to mere Anger.