Power ideas:
- Hellfire (all things immolate, conflagrate, trade bits of your soul for power)
- Teleport (fey step, dimension door, portals, etc)
- Glamour (change appearance, charm and seduce, veil)
- Emotion
- Bardic Music
- Wonder/Chaos (wild magic, random effects)
- Drain (life, mana, soul, abilities, attributes, levels)
- Shadow (useful items, shadow double, shadow armor, shadow wall but not void)
- Bladebound
- Wind
- Fire
- Frost
- Lightning
- Earth
- Water
- Spirit
- Plants
- Telekinesis
- Force Construct (magic missile, floating disk, Scanlan's hands, wall of force)
- Gravity
- Polymorph
- Symbol
- Time (hop, accelerate, stasis)
- Shield (Beryl's power)
- Absorb Magic / Antimagic (needs some thought)
- Sound (shout, shatter, sonic damage)
- Figment
- Divination
- Reanimation (all things necromantic)
- Blood
- Disease
- Curse
- Telepathy (read/plant thoughts, sensation, memory, dominate)
- Death
- Radiance (holy light, searing light, etc)
- Protection (power word shield, spell immunity, sanctuary)
- Divinity (holy aura, consecrate, holy word, turn/rebuke undead)
- Creation (astral construct)
- Felicity
- Arcane Sight / Mystic Eyes / etc (needs some thought)
- Levitation/Flight
- Necrotic (necrotic/negative energy damage, not sure there's enough here)
- Combat Precognition
Not sure:
- The big 4:
- Thaumaturgy
- Evocation
- Arcana
- Invocation
- They probably do work but they need more than just a few rituals (Invocation is probably good)
But what about?
- Ironguard (blood?)
- Necrosis (animate dead?)
Explicitly not powers:
- Healing (other powers can heal, but not too much)