Runecarving

Rank 1

You can engrave runes on a weapon or casting implement, or upon shields and armor.

Weapon, Shield or Armor Size Rune Capacity
Light 1
Medium 2
Heavy 3

Each rune has an encounter cooldown, although they can be instantly refreshed by spending 1 Mana.

Weapon augment attacks do not cost an action--they are part of the action of attacking with the weapon.

Invocations are a standard action unless otherwise stated.

Armor runes generally apply reactively unless otherwise stated.

Rune of Force

Weapon augment: adds 50% base damage as force, plus push 5, plus knockdown (Dex negates).

Invocation: encounter, std, ranged; medium force damage plus push 5 plus knockdown (Dex negates).

Shield: encounter, reaction; creates a wall of force 1 square wide and tall for 1 round or until you move.

Armor: encounter, reaction; become immune to push/pull/slide for 1 rd. Resist grappling in some manner (TBD)

Rune of Fire

Rune of Lightning

Rune of Frost

Rank 2

+1 rune capacity

New runes:

Enhancements:

Rank 3

+1 rune capacity, 1 Greater Rune

New runes:

Greater Runes:

Rank 4

+1 rune capacity

New runes:

Enhancements:

Rank 5

All runes are Greater

New runes

files
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  • Antimagic
  • Blood
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  • Death
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  • Gravity
  • Polymorph
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  • Reanimation
  • Runecarving
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  • Summon Fey
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