Amphistaff
Equipment (Weapons)/Melee Weapons
Exotic Melee Weapons | Cost | Damage | Stun Damage | Weight | Type | Availability | Source |
---|---|---|---|---|---|---|---|
Large | |||||||
Amphistaff(1,3) |
- |
Special |
- |
2 kg |
See description | Rare | Core |
- (1): Can be thrown.
- (3): Reach weapon.
An amphistaff is a serpentine creature genetically engineered by the Yuuzhan Vong to serve as a weapon. The amphistaff can become as rigid as stone or as flexible as rope, and it can contract the muscles around its head and tail to form razor-sharp edges.
The amphistaff has three distinct weapon forms: quarterstaff, spear, or whip. Switching from one weapon form to another takes a swift action.
- Quarterstaff Form
- A rigid amphistaff has all the qualities of a quarterstaff.
- Spear Form
- A rigid amphistaff can be wielded or thrown as a spear. The spear's head is poisonous - If the target takes damage and the attack roll equals or exceeds its Fortitude Defense, the target moves -1 persistent step on the condition track.
- Whip Form
- A flexible amphistaff has a reach of 2 squares (see Reach. The whip's tail deals 1d4 points of piercing damage (plus the wielder's Strength modifier) and is poisonous - If the target takes damage and the attack roll equals or exceeds its Fortitude Defense, the target moves -1 persistent step on the condition track. Instead of dealing damage with the whip, the wielder may use it to pin or trip the target (see Grapple) as though he was using the Pin or Trip feat. The wielder must be proficient with the amphistaff but doesn't need to have the Pin or Trip feat to use this feature of the weapon .
In any of its weapon forms, an amphistaff may be coaxed by its wielder to spit venom up to 10 squares away (a standard action). If this ranged attack hits both the target's Reflex Defense and Fortitude Defense, the target moves -1 persistent step on the condition track. An amphistaff can only spit venom once every 24 standard hours.