Cleric

First Level

At first level, you receive:

At each level, including first, you receive:

Faith

Faith is a skill that reflects an expression of the faith in their divine source. Because faith is not based on knowledge, but rather conviction, clerics tend to gain access to magic through increased closeness with their divine source, rather than by studying scrolls and traversing tomes. They can't absorb new knowledge that way, but they can occasionally call upon their faith to perform acts of divine intervention that aren't possible with the spells on their list alone.

Domains

Based on your faith's ethos, you may select two domains of your choice. Domains grant the ability to learn and cast additional spells, and may also include other powers as well. The list:

Talents

At level 2, 5, 9, 13, and 17, you may choose one talent for which you qualify.

Notes

Cleric magic should be mostly on the Spells list, not exclusive to Clerics (even if it's relatively hard to access for non-Clerics). That means it needs to fit into the existing taxonomy. Here's a stab at it:

Other ideas:

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