Psion

First Level

At first level, you receive:

At each level, including first, you receive:

Psicraft

Psicraft is a skill representing blah blah etc. It's special ability is that you don't need verbal, somatic, or (non-expensive) material components.

Psychic Battle

As a psion, you have a variety of options to defend against psychic assault. Whenever you are subject to a mental attack--regardless of whether it is psionic in nature--you may employ Psionic Defenses. Similarly, you gain access to Psychic Attack modes.

Defenses

Talents

At level 1, 5, 9, 13, and 17, you may choose one talent for which you qualify.

{| !Prerequisites !!Talent !!Description |- | ||Psychic Warrior ||You gain proficiency with all weapons and armor. You may use your Focus to charge a weapon (or unarmed attack) with psychic energy, granting it the Psychic descriptor (equivalent to striking as a magic weapon). |- | ||Soulknife ||You practice an ancient, clandestine art, favored by spies and assassins. You can use your Focus to create a short blade of psychic energy (stats as a dagger, inflicting psychic damage instead of piercing, ignores non-magical armor). Against unaware targets, this weapon inflicts critical damage. |- | ||Psicrystal ||You have a cool-ass crystalline familiar. TBI |}

Ideas for development

Psions vary along three axes: Complexity (int), Resolve (wis), and Force (cha). In the market for cooler names.

Each of these three advance using a common currency--you can't just be great at all 3. They also tend to advance exponentially; this is easiest to demonstrate using Complexity. Let's explore one power: Clairsentience.

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  • Psion 2
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  • Psion
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