Druid

First Level

At first level, you receive:

At each level, including first, you receive:

At level 2, you receive:

Bond

Bond is a skill that expresses the bond they share with nature and the elements. Druids typically do not play favorites with one element or the next (although talents do exist), but rather respect the natural order of their environment. Like Clerics, Druids can call upon their bond in a time of need, but the benefits will be specific to the elemental balance that prevails in their region--it's no use begging nature to create an avalanche of snow in the middle of a desert.

Talents

At level 2, 5, 9, 13, and 17, you may choose one talent for which you qualify.

Shaman

Talent options:

Totem Weapon

At-will, as a bonus action, you can imbue one or both fists or held weapons with elemental energy. Thereafter, they gain certain benefits, based on the element infused.

Totem Spirit

At-will, as a bonus action, you can call forth an elemental spirit, who occupies a stationary location within 20 squares. Each round, the spirit may take an action, based on their element:

All ongoing effects caused by totem spirits end if the totem is destroyed. Totems are immune to nonmagical effects, but can be dispelled or dismissed, and can suffer damage from magical attacks (HP = your HP).

Elemental Form

You can channel an elemental totem spirit into your own body, becoming partially elemental yourself.

Storm

At-will, immediate; you become partially a storm elemental, gaining the following benefits:

Fire, Earth, etc

TBD

Greater Elemental Form

You may take on an Elemental Form at will, with no cost.

You may also take on a more powerful elemental form:

Storm

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