Fighter

First Level

At first level, you receive:

At each level, including first, you receive:

Talents

At level 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19 you may choose one talent for which you qualify.

{| !Prerequisites !!Talent !!Description |- |Level 5+ ||[[Mighty]] ||Gain +1 to Str and Con |- |Level 11+ ||[[Very Mighty]] ||Gain +1 to Str and Con |- |Level 17+ ||[[Truly Mighty]] ||Gain +1 to Str and Con |- | ||Maximum Effort ||You can push yourself beyond normal limits, at a cost. You may take an additional reaction, bonus action, or move action that wasn't otherwise available to you, but you suffer Strain to an appropriate ability score (Str, Dex, or Con). Strain means that you are disadvantaged with that ability score until you've either had a long rest, or a short rest with treatment from a healer (Medicine DC 15). |- | ||Second Wind ||Once per short rest, as a swift action, you regain 1d10 + fighter level missing Hit Points. Increases to 2d10 at level 5, 3d10 at 10, etc. |- | ||Action Surge ||Once per short rest, you can take an additional action of any type. |- |Level 3+ ||Improved Critical ||Your weapon attacks score a critical on a roll of 19 or 20. |- |Level 7+ ||Remarkable Athlete ||You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. |- |Level 9+ ||Indomitable ||Once per long rest, you can reroll any failed save |- |Level 11+, Action Surge ||Heroic Surge ||Your Action Surge grants an entire round's worth of actions (must all be used in the same round). |- |Level 15+, Improved Critical ||Superior Critical ||Your weapon attacks score critical hits on a roll of 18-20. |- |Level 17+ ||Survivor ||AYou attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points. | |Proficient in Survival ||Favored Enemy ||As the SRD Ranger ability. |- |Proficient in Survival ||Natural Explorer ||As the SRD Ranger ability. |- | |}

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