Level | Rank | Prof | Skills | Ancestry/Background Feats | Class Feats | General Feats | What's New? |
---|---|---|---|---|---|---|---|
1 | 1 | 2 | 4 | 1 | 1 | 0 | Everything |
2 | 1 | 2 | 4 | 2 | 1 | 0 | Ancestry Feat |
3 | 1 | 2 | 4 | 2 | 2 | 0 | Class Feat |
4 | 1 | 2 | 4 | 2 | 2 | 1 | ASI / General Feat |
5 | 2 | 3 | 5 | 2 | 2 | 1 | Rank Up, Prof Up, New Skill |
6 | 2 | 3 | 5 | 3 | 2 | 1 | Ancestry Feat |
7 | 2 | 3 | 5 | 3 | 3 | 1 | Class Feat |
8 | 2 | 3 | 5 | 3 | 3 | 2 | ASI / General Feat |
9 | 3 | 4 | 6 | 3 | 3 | 2 | Rank Up, Prof Up, New Skill |
10 | 3 | 4 | 6 | 4 | 3 | 2 | Ancestry Feat |
11 | 3 | 4 | 6 | 4 | 4 | 2 | Class Feat |
12 | 3 | 4 | 6 | 4 | 4 | 3 | ASI / General Feat |
13 | 4 | 5 | 7 | 4 | 4 | 3 | Rank Up, Prof Up, New Skill |
14 | 4 | 5 | 7 | 5 | 4 | 3 | Ancestry Feat |
15 | 4 | 5 | 7 | 5 | 5 | 3 | Class Feat |
16 | 4 | 5 | 7 | 5 | 5 | 4 | ASI / General Feat |
17 | 5 | 6 | 8 | 5 | 5 | 4 | Rank Up, Prof Up, New Skill |
18 | 5 | 6 | 8 | 6 | 5 | 4 | Ancestry Feat |
19 | 5 | 6 | 8 | 6 | 6 | 4 | Class Feat |
20 | 5 | 6 | 8 | 6 | 6 | 5 | ASI / General Feat |
In other words, you always gain something every level. Quick guide:
... | ||||
---|---|---|---|---|
Rank, Proficiency, Skill | 1 | 5 | 9 | 13 |
Ancestry Feat | 2 | 6 | 10 | 14 |
Class Feat | 3 | 7 | 11 | 15 |
General Feat | 4 | 8 | 12 | 16 |
Legendary Feats
At level 10+, you can select legendary feats instead of ancestry/class/general feats. Sometimes. TBD.
Rank
Determines which rank of powers you can access.
Determines the damage you deal with proficient weapons / powers:
Rank | Light Dmg | Medium Dmg | Heavy Dmg |
---|---|---|---|
1 | 1d4 + 1/2 stat | 1d8 + stat | 1d12 + 1.5 stat |
2 | 2d4 + 1/2 stat | 2d8 + stat | 2d12 + 1.5 stat |
3 | 3d4 + 1/2 stat | 3d8 + stat | 3d12 + 1.5 stat |
4 | 4d4 + 1/2 stat | 4d8 + stat | 4d12 + 1.5 stat |
5 | 5d4 + 1/2 stat | 5d8 + stat | 5d12 + 1.5 stat |
Why? Damage should scale with player level. In some systems, this is accomplished by giving martials more attacks per round while scaling up damage on high-level spells. This approach is preferred; it's easier to balance, and more attacks per round slows down combat. If martials need to hit multiple targets, there are other ways to do that.
Proficiency Bonus
Proficiency Bonus is added to all checks and saves with which your character is proficient.
Non-proficient check: 1d20 + stat bonus
Proficient check: 1d20 + proficiency bonus + stat bonus
Skills
Everybody gets 4 skills at 1st level. Traditionally, 2 come from ancestry/background and 2 come from class, although honestly I don't care, just take 4 of them. They're hardly game-breaking.
At level 5, 9, 13, and 17, you gain another skill. You can either gain proficiency in a new skill, or gain Expertise in a proficient skill.
Expertise means you can roll that skill with advantage once per encounter.
Ancestry Feats
Your ancestry has a list of feats you can take which unlock ancestral abilities. You receive one of these for free at level 1.
Background Feats
yeah
Class Feats
Your class has a list of feats you can take which unlock class-specific abilities. You receive one of these for free at level 1.
Class Feats include traditional "subclass" abilities as well as more general abilities specific to your class.
General Feats
When you gain a General Feat, you may select one of:
- The list of General Feats
- Any Class Feat for a class you have that you qualify for
- Any Ancestry Feat for an ancestry you have that you qualify for
Notes
From 5e/6e:
- Prof on 1/5/9/13/17
- Feat on 4/8/12/16/20 (fighters excluded)
- Subclass on 3/6/10/14 (inconsistent)
Let's do:
- Prof/Rank-up on 1/5/9/13/17
- Skill on 2/6/etc
- Subclass on 0/3/7/11/15/19
- Feat on 4/8/12/16/20
Alternatively:
- all paths become feat chains
- every class requires 2 levels to achieve 1st level
- your first character level grants all 1st level abilities + a bonus path feat
- hold on...
Let's try this.
- There are 4 types of feat:
- Ancestry
- General
- Class/Subclass
- TBD
- Classes where 1st level is too good will offload some of their 1st level benefits onto feats, which are bonus feats at true 1st level
- Example: Fighter grants Martial Weapon Proficiency and Heavy Armor Proficiency if it's your first character level; otherwise you keep the profs you had
- Idea: most casters will grant rituals of their type as a bonus feat
- Powerful ancestries will offload as much as possible onto feats
- You can trade class bonus feats for ancestry ones
- After level 1, rotate as follows:
- 2/6/10/14/18: ancestry feat
- 3/7/11/15/19: subclass feat
- 4/8/12/16/20: general feat
- 5/9/13/17: rank up, proficiency bonus increase
Level | Benefit |
---|---|
1 | Class, path |