Charge is a basic maneuver that anyone can use.

Std; you run in a straight line, minimum 2 squares, maximum double move, then attack a creature in melee; you gain advantage on the attack roll.

files
  • (up)
  • (cur)
  • Aim
  • Charge
  • Counterspell
  • Disarm
  • Dispel Magic
  • Dispel
  • Grapple
  • Hide
  • Move Silently
  • Shove
  • Trip