Witchcraft
- Gain 1 felicity power per 2 levels or so
- You know lots of recipes for Hedgecraft; brewing requires components, a skill check, and time, although you can squirt out a few freebies per day
Felicity
Felicity is the ability of a witch to attune her body to the natural flow of magic. Thus attuned, her very body becomes her instrument of magic. Her touch channels energy, her eye peers into the divine, and her words are laced with power.
Touch
Name |
Description |
Blood |
If you come into physical contact with an enemy's blood is exposed (they've taken more than 0 damage), you can cause them harm or debilitation, and even try to control them. You can use this to heal as well as harm. |
Frost |
You can draw energy from the environment, making the air cold, or even forming objects from frost or ice. You can use the cold to harm, or use the frozen objects for various purposes. |
Antimagic |
Your touch grounds magical power, nullifying it. You can learn to absorb, transform, or command it. |
Green |
Your touch makes plants grow, flowers bloom, and animals burst with vitality. Nature happily aids you. |
Death |
Your touch drains vitality, and can kill weak things. Into corpses, you can confer an inverse vitality, animating the dead. |
??? |
Your touch can animate objects to do as they were designed to do (brooms can sweep, swords can fight, etc). |
Eye
Name |
Description |
Malocchio |
Curse and hex with just eye contact |
Arcane Sight |
See the colors of magic |
Hypnotic Gaze |
Lock eyes with someone and they become docile and suggestible |
Petrify |
Medusa! |
Soulgaze |
When sentient creatures meet your gaze, they cannot help but spill their secrets; careful, it's a two-way street! |
Foresight |
You see into the future, gaining advantages to defense, and can burn Mana to gain reactions |
True Sight |
See through illusions, invisibility, etc |
Maddening Gaze |
For the Cthulhu-inclined |
Aura Sight |
Diagnose maladies physical, mental, and spiritual |
Farseer |
Move your sight to remote locales while you concentrate |
Odin's Eye |
Replace an eye to gain great arcane secrets! |
Witch's Eye |
One eye is a strange color, because it sees into other dimensions/planes |
The Blind Eye |
Blind eyes that see in some other way (vital sight, etc), for flavor |
Wadjet |
The Eye of Horus |
Word
Name |
Description |
True Name |
Control any magical being with it |
Command |
Single-word commands must be obeyed |
Honmoon |
Music that creates warding barriers |
Curse |
Curses! The more they rhyme, the better they work |
Beast Tongue |
You can speak to animals, and they are compelled by your speech; you are able to persuade them to serve you |
Windtalker |
Your words carry far, riding along and shaping the winds. You can breathe gusts and sing cyclones. |
Song of Steel |
Your voice causes metal to reverberate and respond. You can disarm weapons or even sunder armor, shatter bonds, etc. |
Anti-Sound |
Your voice nullifies sound, arointing speech and verbal spellcasting, countering sonic effects. |
Roar |
Your voice is a terrifying roar, causing enemies to flee in panic |
Dragon's Breath |
Breathe fire! |
Howling Winds |
Breathe frost! |
Soothing Song |
Your voice soothes and calms emotions, de-escalating violence and pushing all who hear it toward peace |
Throw Voice |
Good ol' ventriloquism |
Hedgecraft
Things you can brew up--surprisingly, not always in a cauldron.
To do:
- Separate into reusable tools (such as Augur's Bones) and consumables (potions, phylacteries)
Tools
Basic tools:
Rank |
Name |
Description |
1 |
Augur's Bones |
Bones that help you determine the near future (i.e. Augury) |
1 |
Hand of Glory |
Mummified hand allows the delivery of touch spells at range via a ghostly hand |
1 |
Figurine of Wondrous Power |
Figurine of pewter, glass, etc is actually a vessel for a living creature (animal, humanoid, etc). Humans and more powerful creatures require higher rank. |
1 |
Fan of the Zephyr |
Pocket fan can produce a surprising breeze |
2 |
Umbrella of Many Uses |
Parasol can completely block light, is as tough as a shield, can slow your falls, etc |
2 |
Crystal Ball |
Used for scrying, long-range communication, prognostication |
3 |
Magic Mirror |
Magic mirror answers questions in rhyme, can be a portal to other planes, can trap people inside, can use to project your consciousness |
3 |
Hearthstone |
Stone that was once part of larger stone object within a threshold can create portals back to it |
3 |
Broom of Flying |
Broom is a flying mount |
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Debilitation
Rank |
Name |
Description |
1 |
Thunderstone |
Stone explodes when thrown or subject to heat, causing intense sound that deafens and stuns |
1 |
Web |
Glob of sticky goo expands when thrown, encasing foes and sticking them in place |
Defense
Rank |
Name |
Description |
1 |
Potion of Warmth/Coolness |
Potion provides protection from cold/hot extremes, resist cold/fire damage by X% |
1 |
Shield Bangle |
Enchant one or more breakable things (twigs, glass baubles, etc) that you wear; each is a consumable ward that absorbs some of the damage you suffer |
2 |
Wood Ward |
Using a fetish of wood, you repel wooden weapons. Gain resist 50% to damage from any purely wooden weapon. Any other weapon that includes wood has disadvantage to attack rolls against you. |
4 |
Ironguard |
Using a phylactery of iron, you become immune to iron weapons. |
Utility
Rank |
Name |
Description |
1 |
Alarm |
A bell, whistle, or other noisemaker is enchanted to warn you when a perimeter is violated. |
1 |
Dust of Detection |
Blow dust of various colors which outlines magical auras. The colors describe the type of magic and its effects. |
1 |
TBD |
Salt, when sprinkled into food or drink, turns its color and odor foul if the food is spoiled or poisoned |
1 |
Locator Spell |
Using a phylactery, you can tell the bearing toward the host object or creature while you concentrate. |
2 |
Arcane Lock |
Magically secure a portal or container; alternatively, magically unlock one. |
2 |
Arcane Concealer |
Paste, smeared upon an object, renders it invisible to scrying. |
1 |
TBD |
Salt, when sprinkled into food or drink, turns its color and odor foul if the food is spoiled or poisoned |
1 |
Idol of Disguise |
Phylactery that, when worn, causes onlookers to view you as the person to whom the sympathetic component belongs. Type and size must match. |
2 |
Glitterdust |
Dust lights up a room, sticks to invisible creatures, etc |
1 |
Speaking Stone |
Linked stones help you communicate over distance |
1 |
TBD |
Using a sympathetic component, you can understand the language spoken by a creature |
1 |
Magical Ink |
Write a message in magical ink, then speak the words and it disappears, or takes alternate form (your choice). More words can reveal it, or it can be tied to blood. Can use for drawings, not just letters. |
1 |
Hearthfire |
Enchanted stone sheds warmth like a fire but with no light or smoke |
1 |
Witchfire |
Light a torch or candle with blue flame that doesn't burn, but still lights your way. Those who aren't sympathetically bound to it cannot see its light. |
2 |
Salt of Purity |
Salts, dissolved into food or beverage, un-spoil food and neutralize poison |
2 |
Augur's Bones |
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Control
Rank |
Name |
Description |
1 |
Amiable Brew |
Potion, when drunk makes the imbiber highly agreeable, improving their attitude to "helpful" with regard to everyone who isn't a known or active threat. |
1 |
Dream Dust |
Sand, when sprinkled in the nose or mouth, causes sudden sleepiness. |
2 |
Apple of Deepest Slumber |
Enchanted fruit causes imbiber to sleep forever, in perfect stasis, until the spell is dispelled. |
Shaping
Rank |
Name |
Description |
1 |
Circle of Warding |
Simple magical ward blocks magical effects including wholly magical creatures, but not physical matter |
1 |
Grease |
Vial of ultra-slippery grease makes an area very hard to walk upon or even stand upright. Can be set on fire. |
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Healing
Rank |
Name |
Description |
1 |
Potion of Healing |
Heals for medium damage. |
1 |
Salve of Salvation |
Healing salve stabilizes mortal wounds; dying subjects are stabilized. |
2 |
Potion of Purging |
Grants an immediate save against all ongoing poison and disease effects. |
3 |
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Necromancy
Transmutation
Rank |
Name |
Description |
2 |
Animorph |
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