Bard
Bard flavor text lorem ipsum dolor sit amet consetitur adipiscing elit.
Spells
- | - |
---|---|
Spell List | See Below |
Spells Known | 3 + 1/level plus 2 cantrips |
Mana | 2 per level |
Harmony
Harmony is your skill for spellcasting, blah blah blah...
Music
At will, as a bonus action, you can start playing music. This is treated the same way as any concentration-based spellcasting, and cannot be done simultaneously with any other concentration-based spell or ability, but is otherwise not considered a spell, and does not cost Mana (unless otherwise noted).
Starting Songs
Every bard knows these.
- Inspiring Melody: At-will, bonus, em10; allies are inspired. Once per turn, each ally may choose to expend a Hit Die (if available) to gain Inspiration, and thus advantage to one check, save, or attack.
- Marching Beat: At-will, bonus, em10; allies gain +2 squares of movement and advantage to Initiative checks. (TBD: some minor improvement for overland travel for people who bother with that sort of thing)
- Restoring Hymn: At-will, bonus, em10; allies gain the ability, on their turn, as a free action, to expend one Hit Die (if available) to heal themselves the normal amount.
Songs to be learned
You may exchange a learned spell for one of these songs.
- Countersong: At-will, std, burst 10; roll to dispel (or counterspell, if readied) one magical effect that relies upon sound.
- Reveille: At-will, 1 Mana, bonus, burst 10; allies who are currently asleep, stunned, or otherwise unable to act are allowed an additional saving throw immediately against the effect. If you are level 5 or higher, you may choose to spend 3 Mana, in which case they gain advantage to the save.
- Sound Barrier: At-will, 1 Mana, bonus, burst 10; allies gain Absorb 5 (all), lasting up to 2 rounds. You may spend more Mana to add 5 points of Absorb per point.
Talents
Paths:
- Roguelike (expertise, jack of all trades, sneak attack, etc)
- Lore
- Song
- Battle
- Other
Song
- Feel the Healing Beat: Your Restoring Hymn healing effect allows allies to spend up to 3 Hit Dice at a time, and the effect repeats each round.
Spell List
School ideas:
- Beats: pure sonic attacks.
- Harmony: support your team with healing, buffs, defense, etc.
- Alternatively, accompaniment.
- Improvisation: solo focus?
- Movement: enchantments, messin' with people's minds.
- Rhythym: ?