Priest
Basic Abilities
- Hit points
- 3 per level
- Skills
- Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), Speak Language, and Spellcraft (Int).
- Skill points per level
- 4 + Int modifier.
- Proficiencies
- All simple weapons, no armor or shields.
Class Chart
{{Class Chart
|Max Level=20
|Base Attack=Low
|Fort Save=Low
|Ref Save=Low
|Will Save=High
|Special1=Channel divine power
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}}
{{Priest Spells Known|Caption=Priest Spells Prepared}}
{{Priest Spells per Day|Caption=Priest Spells per Day}}
Special Abilities
- Channel Divine Power
- Like a cleric, you gain the ability to turn or rebuke undead depending on your alignment. However, you may also use this energy for other effects. You gain one additional use of this power per day per level above 1st.
- Power Shield: Target in Short range gains a damage shield equal to 10+level.
- Energy Burst: Inflict turning damage in 15 ft burst within Medium range, Ref half. HD limit for turning check applies.
- Divine Spell Power: As a free action, roll a turning check with a special +3 bonus, and add the result to your caster level for next divine spell cast within 1 round.
- Healing Boost: As a free action, maximize next healing spell cast within 1 round.
- Glorious Weapons: All melee weapons of allies within 60 ft gain the alignment of your deity for 1 round.