Armor
| Armor Type | Armor Rating | Strength Req | Disadvantage | Other |
|---|---|---|---|---|
|
Light |
12 + proficiency |
|
| |
|
Medium |
15 + proficiency |
|
Stealth | |
|
Heavy |
18 + proficiency |
15 |
All Dex |
Crit immune |
Specific armor types (leather, chain, plate) etc, do not matter. However, there are modifiers that can be applied.
Baseline Cost
Item Quality
| Quality | Effect | Resource Cost |
|---|---|---|
|
Fine |
+1 AR, +1 slot |
5 (major) |
|
Superior |
+2 AR, +2 slots |
10 (major) |
|
Exceptional |
+3 AR, +3 slots |
15 (major) |
|
Masterwork |
+4 AR, +4 slots |
20 (major) |
|
Legendary |
+5 AR, +5 slots |
25 (major) |
Materials
Work in progress. See Materials (WIP)
Weight
Heavier than heavy.
| Weight | Effect | Drawback | Cost |
|---|---|---|---|
|
Heavy +1 |
DR 5 |
+4 to Str minimum |
5 (major enhancement) |
|
Heavy +2 |
DR 10 |
+8 to Str minimum |
10 (major enhancement) |
|
Heavy +3 |
DR 20 |
+12 to Str minimum |
15 (major enhancement) |
Enhancements
All armor has one enhancement slot by default. Higher-quality armor has more.
Resistance
Gain Resistance to the specified damage type.
| Type | Cost |
|---|---|
|
Bludgeoning |
5 (major enhancement) |
|
Slashing |
5 (major enhancement) |
|
Piercing |
5 (major enhancement) |
|
Acid |
5 (major enhancement) |
|
Thunder |
5 (major enhancement) |
|
Fire |
10 (major enhancement) |
|
Frost |
10 (major enhancement) |
|
Lightning |
10 (major enhancement) |
|
Necrotic |
15 (major enhancement) |
|
Force |
15 (major enhancement) |
|
Radiant |
15 (major enhancement) |
Bonus Defense
Defense besides the basics.
| Enhancement | Description | Cost |
|---|---|---|
|
Invulnerability |
Immune to nonmagical damage |
10 (exceptional enhancement) |
Powers
Cool powers!
| Enhancement | Description | Cost |
|---|---|---|
|
Invisibility |
Gain 10 rds/day of invisibility |
5 (exceptional enhancement) |
|
Etherealness |
Gain 10 rds/day of etherealness |
10 (exceptional enhancement) |
|
Summonable |
Can don or doff as a bonus action, stored as worn item (bracer, belt, etc) |
5 (exceptional enhancement) |
Minor Enchantments
These cost half as many slots (0 slots for one, 1 for two or three, 2 for four or five, etc)
| Enhancement | Description | Cost |
|---|---|---|
|
Glamered |
Illusion makes it look like something else. |
5 (major enhancement) |
|
Silenced |
Removes Stealth disadvantage from medium armor. |
10 (major enhancement) |
|
Suppressed |
Removes Stealth disadvantage from heavy armor. |
15 (major enhancement) |
Also check out Inscribe Rune